The State of OpenGL
CowboyRobot writes "No longer vapor, but a true 3D-embedded engine, OpenGL is on the move. Pixar and others would love to be able to render their movies in realtime, and that desire has prompted the intended release of OpenGL 2.0, due in a few months. Khronos is now in charge of further extending OpenGL to cellphones and handheld gaming devices."
Once again, Microsoft rules. They really are the most innovative and resilient software companies in the world.
Yay, I get to play around with 2x2 pixel rendered characters on the cell now.
What about the ability to stick to-do notes on the BACK of your cellphone? Wouldn't that make mobile 3D worthwhile?!
Don't call me a cowboy, and don't tell me to slow down!
"Touch one hair on her head and I'll render you limb from limb!"
And how exactly is rewriting your code to use new OpenGL extensions all that different from rewriting your code to use the newer version of DirectX? Its not, aside from the fact the extension docs are usually utterly horrible, and the DirectX docs are very good. I guess in your magical world you don't have to upgraded your video card to get new hardware features in OpenGL too. bah
.. still bitter about yours ?
while (!asleep()) sheep++