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TUMIKI Fighters Takes Free PC Shmups Higher

drunken-sosage writes "ABA Games released a new freeware PC title a couple of days ago called TUMIKI Fighters. It's a horizontal shoot-em up that allows players to upgrade their ship by 'catching' destroyed enemy ships, resulting in your ship being a bigger target. However, that enemy ship's bullet pattern is added to your offensive arsenal. The author, Kenta Cho, is one of the crème of the crop auteurs of the crowded independent shmup genre - Slashdotters may already be familiar with ABA Games' other freeware PC shooters/utils such as BulletML, rRootage and Parsec47."

10 of 38 comments (clear)

  1. How much longer... by MMaestro · · Score: 5, Insightful

    Until ABA Games gets bought up and these games are rereleased as a fully funded game for a major system? If ABA Games keeps this up, hes bound to gain some attention in the mainstream.

  2. BulletML by NonSequor · · Score: 4, Insightful

    BulletML doesn't seem to be a game but rather a language for describing the weapons in shoot-'em-ups (I'm not using that fucking abbreviation). This has to be one of the most bizarre ideas I've ever seen.

    --
    My only political goal is to see to it that no political party achieves its goals.
  3. What the...? by dagbrown · · Score: 3, Insightful

    The game description says:

    • OpenGL required
    • Simple DirectMedia Layer is used for the display handling.
    • Using SDL_mixer and Ogg Vorbis CODEC to play BGM/SE.

    So why the hell isn't there a Linux version?!

    1. Re:What the...? by EvilMal · · Score: 5, Informative

      The source is included with many of the games and I have compiled at least two of them on my own to play on Linux.

      The latest game is gonna be kinda weird though. I've never touched a D compiler... the source is there, nevertheless.

    2. Re:What the...? by Joe+Tie. · · Score: 3, Insightful

      While I can't speak for the author, it might just be lack of time or interest in getting the target enviroment set up. I've been doing the opposite, setting up a windows install to test code written in linux. For the sake of windows developers who might want to join up I wanted to make sure the code would compile as well as run there, and it's been a bit of an effort. The actual code itself didn't need much work, but getting the compiler, libraries, and everything else in an operating system I'm not totally comfortable working in proved more of a pain than I anticipated.

      --
      Everything will be taken away from you.
  4. Scary Boss by Gleng · · Score: 4, Funny

    "WARNING Here comes a gigantic toy!"

    I've spent far too much time on the net to not be intimidated by a message like that!

    --
    "Proudly Posting Without Reading The Article"
  5. Re:Weird... by Neon+Spiral+Injector · · Score: 3, Insightful

    It was on Penny Arcade, which linked to Insert Credit. I'm not sure where the initial meme infection started.

  6. Re:Shmups? by Leynos · · Score: 3, Informative

    Sorry, but "shmups" was coined in the 1980s by the UK C64 magazine Zzap 64. It's been in use on the Internet amongst the shoot 'em up community since 1997 when it was resurrected by Malc, the founder of shmups.com.

    Wired can't have it I'm afraid.

    --
    "Did you exchange a walk on part in the war for a lead role in a cage?"
  7. For Macintosh users by Stormwatch · · Score: 3, Informative

    Only two of Kenta Cho's games have been ported to MacOS X. You can get them at:

    - http://www.victoly.com/~adam/

  8. Fun with .XML files by Hwaguy · · Score: 3, Interesting

    With a little trial-and-error, you can give yourself some pretty badass weaponry manipulating the .xml files in the /barrage/ folder.

    (I would also suggest editing the /tukimi/myship/ship.tmk so the baddies don't get your super guns too. :)