Developers Ever More Encouraging Of Modding
Thanks to The Hollywood Reporter for its column discussing game companies' continuing encouragement of 'modders' for content creation purposes. Valve's Doug Lombardi points out the obvious advantages his company received from modding: "In the typical scenario, even if a game is a mega-hit, within eight to 12 months on the store shelves, it's gone. But, in the case of 'Half-Life,' our revenue stream increased year after year for the first three years of the game's life. I attribute a lot of that to three mods -- 'Day Of Defeat,' 'Team Fortress,' and 'Counter-Strike.'" It's also mentioned that modding is starting even before a game hits the shelves, since Vivendi Universal has "even licensed an outside team that is building a mod, 'Starsiege 2845,' using the [as yet publically unreleased] 'Tribes Vengeance' engine."
Good Bye Horses my love. Dedicated to kewsh
You told me, I see you rise
But, it always falls
I see you come, I see you go
You say, All things pass into the night
And I say, Oh no sir I must say you're wrong
I must disagree, oh no sir, I must say you're wrong
Won't you listen to me
You told me, I've seen it all before
Been there, I've seen my hopes and dreams
A lying on the ground
I've seen the sky just begin to fall
And you say, All things pass into the night
And I say, Oh no sir, I must say you're wrong
I must disagree, oh no sir, I must say you're wrong
Won't you listen to me
Good-bye horses I'm lying over you
Good-bye horses I'm lying over you