Free Tribes 1 and 2 Downloads, DVD Forthcoming
PoopShipDestroyer writes "In celebration for their upcoming game, Tribes: Vengence, Vivendi Universal Games is distributing the videogames Starsiege: Tribes and Tribes 2 for free via FilePlanet.com on May 4th, and also on a special-edition DVD-ROM bundled with the newsstand edition of the June issue of Computer Gaming World magazine. The price is certainly right."
Why did they have to use a crappy POS like FilePlanet to distribute this? Sure it's free, you only have to pay FilePlanet $ for a fast connection and fast access to the files. Otherwise your stuck at something like 32kps transfer speed and waiting in line for 2-hours for the download to start.
Patiently waiting for mirrors to show ups.......
Seriously, I was never that big of a fan of Tribes, despite my roommate's repeated installs of it on my machine without permission... It seemed like an interesting game, but I just didn't get into it. I might pick the magazine up just for the servers... y'know, in case we get really bored at a LAN party or something.
Then again, some people swear by the series. Not trying to troll here (even though the tone of this post really resembles a troll), but what's the advantage of Tribes over something like Unreal Tournament (the first one-- let's be fair here)? When I played Tribes it was a tedious exercise in jumping across huge, wide-open tracts of empty land only to get shot in the eye by a sniper halfway across it. I like UT's CTF maps a lot better; they're more inventive and offer genuine strategy (ie a sniper is at a lot more risk because the positions only allow him to shoot in a small area and not the entire field-- OK, so not all the maps followed this, but enough did). UT2K4 is good, but is there a reason I should really consider picking Tribes up again?
"Why Subscribe?" Good question...
these kind of gimmicks always work, ALWAYS. i can say this with a high degree of certainty as someone who has spent more than 3 years playing first person shooters and delving into the modding scene of UT, UT2003, Q3 and espically HL.
when something like this happens everyone with a P2 or greater and broadband internet hops on, and over-night thousands of new fans are born. just think about how many of these people will invest their money into the next release from these guys. it doesn't take a PhD in econmics to realize how much greater prospected sales will be for the upcoming tribes vengeance.
more power to them for realizing the future potential earning power of these games (which is nil, hint fucking hint lucasarts) and giving it out free, and i wish them luck with their next release.
Well, it may not be completely free but you can buy an engine license for Torque which *IS* the tribes engine.
If you "just didn't get into it", then it's doubtful that any comment you read on Slashdot will change your mind...
There are many reasons why Tribes (haven't played Tribes 2) kicked ass. For one, many features in it - vehicles, large outdoor maps, and to some extent flying - have only now showed up in UT2004. Tribes did it, what, 6 years ago? It was innovative in many, many ways - and the best part is that the innovations weren't simply a gimmick for the most part, they actually helped gameplay.
With different character "classes", Tribes felt a lot more team-oriented than any other game at the time - even if there was little actual communication involved. Nothing like running for the flag - or running back with it - and having your ass saved by a couple of guys sitting back lobbing mortars at the enemies chasing you. Nothing like sniping a guy across the map - in MID-AIR - and seeing his body fall down to the ground (possibly sans flag). Nothing like getting shot by a sniper - the same sniper - 2-3 times before you figure out where he is; another 4-5 times while you're trying to snipe back; then finally getting him, and having him congratulate you.
That was another part of it, I think - the people playing Tribes (at the time) were a lot friendlier and more fun to play against than your average 12-year-old (or 12-year-old sound-alike) CS regular.
I loved UT as well, and played it probably even more than Tribes - but mostly because all my friends were also playing it obsessively, and even had a couple of servers up for our use. They ARE two different games though, and comparing them isn't very fair to either one.
ClutterMe.com - easiest site creation on the Net. Just click and type.
A valid point, except most games have a fair bit of licensed code that wasn't developed in-house; it's impossible for a company to just decide to release the source to everything. And what's the alternative - spending tons of man-hours on stripping all the licensed code from an old game, just to release it for free? Doesn't make much sense either way.
ClutterMe.com - easiest site creation on the Net. Just click and type.
He wants his freedom at the expense of other peoples freedom.
Others are "free" to choose how they want to distribute thier property, but that isn't good enough for him, he wants it to be free on his and only his terms.
What about the serial number required for online play?
Will it be provided with the magazine/download?
Having played both, and loving each, I'll share:
It's really all about pace for me and actual thinking. Most of the time, UT2K4 and the like are played a truly frenetic pace. From time to time, a handful of players will be standing still sniping or moving only a little while babysitting an objective or flag. While you are moving in UT2K4, you are moving fast and it's intense. UT2K4 is never peaceful, nor are there generally large strategic decisions.
Tribes (I played 2) can be peaceful. There are those wide open areas that you can navigate very quickly with light armor and skill but otherwise are slow to traverse on foot. You can also contribute to your team while remaining almost ignorant of combat going on around you and certaintly not firing a gun. To do this, you run around deploying sensors, or turrets or what have you or carry a repair gun to glue stuff back together. (Yes, link gun in 2K4 does this, but it feels like kludge)
It also makes a big differance that there are vehicles in capture the flag. And they work in that environment. One of the more beautiful team efforts you'll see in Tribes is one player grabbing the flag and begining to run home. Another player on his team will be flying a Shrike (a small hover plane) and will fly past the flag carrier and park the plan in his path. Guy #2 jumps out, the flag carrier jumps in and starts flying home.
There are just so many interesting tactical / strategic things to do in Tribes that aren't there in UT2K4. That's the selling point. I'll share two favorites.
You have becons. Usually you use them to let your team know where you've put something useful. They can also be put in target mode. All your teamates guns will see a dot which lets them know where to fire to hit your becon. Sounds a little useless until you put one on the underside of an enemy's defensive turret or vehicle station. Suddenly your teamates are lobbing mortars from halfway across the map with pinpoint accuracy to destroy things. Funny as hell.
The other is on a map that is normally dominated by snipers. There is a huge open area between the two relatively close flags that can be picked off. On the edges of these are a series of canyons. You can be daring and load up heavy (slow) armor and walk the canyons mortar in hand. If you manage to sneak up properly from behind. The map is hilariously set up so that well shot mortars are trapped and held in a small room that contains the enemy reequiping stations. Killing a stack of people and trashing those stations that way is hilarious.
Finally, in Tribes, when the action heats up and its a clutch moment, your adreniline does kick up. The cool thing about UT2K4 is that you're almost always at that level of intesity. Mostly because of that small field of view.
Frankly, while the vehicles in UT are very cool and the new mode is fun, I just don't think it's right. UT feels too high paced to have tank battles. I really feel that while the new modes are great, UT is at its finest when there aren't vehicles, when it's played on smallish maps between two fairly small teams. UT's indoor maps tend to be very very good, while the outdoor ones feel bland and average. Tribes had the opposite problem. Their interiors were pretty lame compared to the vast expenses between bases.
So why look at Tribes? Because you want a gaming experience that is more interesting, if slower paced. Why ignore Tribes? The learning curve is a bitch and it takes forever to finally get your first spinfusor kill.