MGS Creators on 'Masochistic' PS2, U.S. Popularity
Thanks to GameSpy for its article interviewing Hideo Kojima and Scott Dolph of Konami about the continuation of the Metal Gear Solid series. Notable sections include Kojima's comments about the programming difficulties of Sony hardware: "People on my team are masochistic. They enjoy the difficulty of working with PlayStation 2 and we assume that PlayStation 3 will be even more difficult. We know nothing about the system; but it's from Sony, so we assume so", as well as Dolph discussing Metal Gear Solid's regional popularity: "You know, it sells better in the United States. There are more people who buy the game and are waiting for the game. Also, the hype from the U.S. travels and that helps sales in Japan. If the game is big in the U.S., it will do better in Japan. And I do not think that the hype works for you the other way around."
The summary points to the last page of the article. Here is the link to the first one.
I don't know what specific game you're talking about but the Square side of Square Enix has put pretty much all their games out in the US and they sell very well. Kingdom Hearts sold embarrassingly well. It wasn't that good of a game. All of their Final Fantasy games come out in the US amazingly fast considering the amount of text and dialog. They clearly co-develop both versions with the English one lagging behind only slightly. Hell, they even released Xenogears in the US despite all that Christianity hoo-ha.
And they DO capitalize on popularity in the states, so to speak. They re-release all of their games in Japan with English dubbing ("International" version) and resell it to all the Japanese suckers.
Earth to YOU! WTF are you talking about? Square treats the US market well and it reciprocates then they get to repackage it and sell it back to the Japanese again.