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Text Based User Interfaces in the 21st Century?

Jaap Geurts asks: "With the 3D GUI desktop around the corner, nobody seems to use or think about text based user interfaces (TUI) anymore. I know that hardware comes cheap nowadays but can the use of TUIs still be justified? I've always found that GUIs are resource hungry, generally slower and more importantly they often allow multitasking and they are very unpleasant without a mouse! What do you think about developing a (well designed) TUI for DB software (e.g Point of sale, Warehouse manager, etc)? Most current GUI metaphors can be implemented so what are the pros and cons from a user perspective?" Are there any real reasons against deploying text-based applications, today?

10 of 120 comments (clear)

  1. No reason not to by adamjaskie · · Score: 4, Insightful

    Text based interfaces are better for some things, GUI for others. I don't use a text based web browser, but many other programs are great in text mode. The best thing about X is I can run lots of xterms all attatched to the same screen session.

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  2. TUI emphasises transaction based interaction by danpat · · Score: 4, Insightful

    I've always found that in situations where I need to refer back to things that I've done (i.e. why exactly is my filesystem empty? Oh dear, a space in rm -rf asdf *) a serial, text based interface is the fastest way to work. You can quickly look back over operations you've performed in the recent past. The interface is consistant too, so any number of different operations look the same, no new interface to learn.

    GUI's on the other hand are good where you don't need that audit trail, or the information for the audit trail is unlikely to be used and can be condensed into a text-based format of some kind (think saving the undo-log in a wordprocessor to disk).

  3. average users by cloudless.net · · Score: 4, Insightful

    The average users don't want to remember text commands and syntax, it is as simple as that. Yes the command line interface is more efficient at many tasks, however the learning curve is deeper.

    1. Re:average users by Brutus+(moo) · · Score: 3, Insightful

      I work (well, I get to play for free as payment, since I'm underage) at a lan shop which also does computer sales and repairs, the manager there just turned 50 a couple weeks ago and I've known him for about 4 years now, around 2 years ago this 19 year old college student showed up and made a VB (oh, the horror) program for him that basically keeps a text-based database of all the computer parts, which needs to be updated manually and also allows for a person to tell him I want this, this and that and he'll just click 'add' on each one and see what the total outcome is, as well as be able to print out this little page that has all the parts, their prices and the final price written on them.

      Other than also calculating it with Dollar>NIS rate, VAT and ammount of profit (also inputted manually), that's pretty much what the program does, not too complicated I guess, or is it?

      A program as simple as this should be easy to use, even for a 50 year old man, right? wrong; it took him around 3 months just to remember what each button does, and what's the order of buttons he's supposed to click (call it syntax, if you like), for example to remember that he needs to first choose the ammount of profit for the sale, then choose the parts, then click 'next', then click the little checkmark that says 'print' and then click 'done', which then closes the program and prints out the price offer.

      Now imagine that being text based, the above proccess would be consisted of something like this:
      profit 20%
      parts "mother boards"
      list
      choose "Asus ABCDE-34 USB2.0 S-ATA IEEE1394" (he would actually need to type in the entire thing that describes the mother board)
      parts "RAM"
      choose "Samsung DDRRAM 256MB 400MHz"
      parts "CPU"
      etc.

      I think you get my point by now, remembering the syntax for that, for a 50 year old man (or even for me) would be extremely annoying and tiresome, when he could just run a simple GUI like he is on a 133 MHz PC, not to mention actually typing out the entire names of the models or whatnot.

    2. Re:average users by yuri+benjamin · · Score: 4, Insightful

      The average users don't want to remember text commands and syntax

      Text-based != Command-based.

      There is such a thing as text based menus. POS systems in department stores are often text/menu based, although they are moving to GUI I've noticed. I see no benefit in having a GUI client for a POS system running on Windows(tm) when a 3270 session (or similar) would require cheaper hardware at the checkout and less futzing with the mouse (keyboard-entry / barcode-scanner-entry is quicker than point-n-click). It's not about looking pretty, but being able to process transactions quickly.
      I work in a call-centre where average handling time of calls is the most important metric (actually, customer satisfaction is more important IMNSHO, but that's harder to measure so they go for AHT instead). We use several different clients to various customer databases and billing systems, and the text-based (3270) clients are so much faster than the gui ones. The drive to swith to GUI for the sake of using GUI is one of my pet peeves.

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      You make the mistake of thinking you can educate the fundamental stupidity out of people. You can't.
  4. Advanced Hieroglyphics by _aa_ · · Score: 3, Insightful

    Text is as much a component of graphical interfaces as widgets are. I would consider GUIs more of an expansion on text interfaces than a replacement for them. Consider that slashdot is 99% text based, yet your likely viewing it using a GUI. So your text interface hasn't gone away, it just got a great deal more flexible.

    And really, you can consider text-mode a graphical interface in the sense that the computer is displaying little graphics that we interpret. Advanced hieroglyphics. We recognize them as text, but others would see rows of silly icons.

    And this 3d desktop you speak of, will simply be an expansion of graphical interfaces, as I'm certain it will involve graphics. And I'm sure it will also involve text.

    There are of course other interfaces conceivable that wouldn't involve visuals at all. Such as text-to-speech and btty for the blind.

    I would imagine that the ultimate interface would be capable of interacting with humans using any and all methods. Of course I don't neccesarily want to taste anything my computer has to offer.

    Text interfacing will be around as long as we use text. As for text only interfaces, I'm a big fan of irssi and I'm not planning on giving it up any time soon.

  5. Are there any real reasons against? by FFFish · · Score: 4, Insightful

    A: Yes. You'll have a bitch of a time getting anyone to actuall pay for your work.

    Reality is, PHBs and the minions want point-and-click. It may be slower, it may require more resources, it may make things more complicated, but it means they don't have to think.

    Which, really, is probably for the best. Who wants a PHB that thinks?!

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  6. Cell phones and mobile applications by JonnyRo88 · · Score: 4, Insightful

    I think that mobile applications are the biggest driver for text based user interfaces. There will always be a desire for the smallest gadget ever, and those LCD text displays continue to provide.

    Also, for remote administration of systems, text based user interfaces are indespensible. It is such a hastle to work on systems remotely that dont have them, requiring Remote Desktop Protocol, or VNC, or a graphical web browser, all things hard to set up on the fly.

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    The Ro Factor - Jeep/Linux Weblog
  7. I can vouch for this by PedanticSpellingTrol · · Score: 4, Insightful
    It's amazing some of the things that have been done with ncurses lately. I don't even have X installed anymore, I just switch between three vterms.

    NAIM - text-mode instant messaging client. I even use this when I'm on my friends' computers because the interface is so neat and clean.

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  8. GUIs vs TUIs and menu vs command by 0x0d0a · · Score: 4, Insightful

    Christ, man. You may be young, but surely you've run into more advanced TUIs than "enter everything as a command"?

    You'd have a screen with a field for profit and parts, and a menu for each of the choices. Look at menuconfig, one of the interfaces used to configure the Linux kernel for a build, for an example. CLI vs menu-based is different from CLI vs GUI. The problem of "displaying all the choices available so that the user doesn't need to remember the sequences necessary to invoke an action" is an issue between menu-based and non-menu-based UIs, not TUI/GUIs. It's even possible to have a GUI that isn't menu-based -- imagine a GUI that used, say, gestures for commands (as a few programs and games do today). Arx Fatalis, Black & White, Opera, etc.

    The main real benefits of a GUI over a TUI that I can think of are:

    * Use of images. TUIs generally need to fit on a standard console -- 24x80 -- and can generally rely on only ASCII characters, and perhaps bold and a few colors. A GUI can display full-color inline images.

    * Use of more input elements per screen. A GUI can make finer-grained use of the display for things like boxes and dividing lines to more clearly mark out where input is going. Since TUIs were designed in the days when displays were quite small, the 24x80 size is really ridiculous in this day of 19" CRTs, but most GUIs allow effective use of all the screen space.

    * More effective use of the mouse as an input device. The mouse is pretty good for doing things like selecting an arbitrary subset of items in a group (such as with a window full of selectable icons), or quickly inputting approximate values (such as with a slider). I think that the mouse tends to be overused in a lot of places, that for a lot of applications keyboard input to a TUI is faster and more accurate. The mouse is limited to being used in a very poor resolution, normally.

    * Familiarity to users of other GUIs. The windowed GUI is a common input paradigm to almost all computer users today. There are a number of complex operations (like addition and removal of an element to a discontiguous group of selected elements via control-clicking) that have already been taught users of Windows. Software using the Windows interface can expect users to know how to do these actions already, instead of having to instruct them in what to do. TUIs never enjoyed widespread conventions of the sort.

    * Windowed interfaces. The windowed interface paradigm is generally a very powerful interface mechanism, and one that can be taken advantage of in a GUI. If a computer is single-purpose and running only a single program, this may not be such a benefit, but on computers that may run many programs, having the ability for a user to do windowed work is a great benefit.

    * Non-ASCII charset support. While there is support for non-ASCII characters on text terminals (I suspect there is even UTF-8 and kanji support), most modern GUI environments provide good built-in support for rendering international characters -- TUI environments may not. This is not a hard constraints on TUIs, but given the existing TUI/GUI environments around, it is a practical advantage.