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When $1B in Online-Game Sales Isn't

jvm writes "On Curmudgeon Gamer a new analysis article by Kyle Orland examines the recent announcement by the NPD Group that sales of "online-enabled console games" reached $1 billion dollars last year. A rudimentary analysis of the numbers behind the numbers shows that at least a third of those online-enabled games probably aren't being (and probably can't be) played online."

2 of 26 comments (clear)

  1. Re:Sports games online... and others too by Anonymous Coward · · Score: 5, Insightful

    That reminds me of when my roomate was playing NFL 2k4 on Xbox live.

    The guy he was playing against intercepted one of his passes. Then, he kept showing the instant replay of the interception over and over again. After about two minutes of watching that replay over and over from different angles and hearing the guy talk shit to him, my roomate turned it off.

    If I did that to him while playing it in the same room, I'd better be ready to dodge a flying controller and a few fists.

    Online games need a "shock player for being an ass" option.

  2. Re:Discrepancy between blurb and article by Anonymous Coward · · Score: 2, Insightful

    Not to mention sales of online-enabled PS2 games which wildly exceed the sales of the PS2 modem/broadband connector.