Torque Network Gaming Library Released Open Source
An anonymous user writes "GarageGames launched the Torque Networking Library under the GPL today - this is the PC game networking technology behind Tribes and Tribes 2. It's also available under indie and commercial licenses for closed source projects, but OpenTNL.org is the home for the open source release, which also has an official FAQ online. Along with the library itself is a master server implementation for game tracking, a graphical test app, Zap and a retro-styled space shooter."
I've been using the Torque engine for sometime. And I gotta say, these guys are doing it right! People still play Tribes 2 and it can handle 60 (yes six-zero) players on a beefy box with little lag. Props out to them.
-_-
It's quite likely ID Software is going to release the Quake 3 source under the GPL once Doom III is out, but only time will tell.
I imagine it's par for the course in the game industry, where code is written to be abandoned within a few years.
Great! 100 sourceforge game project leaders just jumped for joy. Then went right back to not writing and linux games.
Hmm... I guess I really should have hit preview.
I meant to say:
Other network layers to look at are OpenPlay and SDL net, both of which are also also free and OpenSource.
Hey... lets combine the two! See, heres the idea, you want to download something but instead of the search bar you literally have to go out and search for what you want. Perhaps you can bribe the drunk at the bar for some information as to the wereabouts of that song you wanted. Sercheth thou for pr0n? You ust first complete the task given to you by the local flower girl and she will present you with many naughty pictures of her and her sister (who she claims is 18). Watch out though, along the way you must fight many foul creatures such as leechers, corrupt files, viruses, and RIAA lawyers.