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OS Independent Games?

Jakyll asks: "Why aren't there [more] games for the PC that come on a BOOTABLE CD-ROM? Use Linux and autodetect the hardware - it would make DirectX and Microsoft irrelevant. Boot the disk just like your PC was a Playstation or an XBox - what is the main reason this isn't happening?" A few publications have been released like this: Gentoo has done this for UT 2003 and America's Army (they have their own site but it appears to be broken at this time); and there are the ScummVM Live CD ISOs, out there. Does anyone know if the major game studios have plans on doing something similar, or if not, the reasons why they aren't?

23 of 132 comments (clear)

  1. what about patches? by AresTheImpaler · · Score: 4, Interesting

    yeah.. but how are you going to apply patches?

    1. Re:what about patches? by DA-MAN · · Score: 4, Insightful

      Hell it would just suck.

      1) Game Patches, Extended Levels, and add ons would be gone
      2) Saving Games, maybe network, still slow when I have a 120GB hd sitting around empty
      3) Network Configuration for Dialup (WinModumb Support), PPPoE, 802.1x, Wireless (Drivers?), will be a hassle for playing games.
      4) Ventrilo Support?!?! How am I gonna talk shit to my buddies when they snipe me?
      5) Load Times... HD is way faster than CD/DVD
      6) Drivers, even if you include all the drivers up until this point... what happens next year when you upgrade to the nVidia GeForce Ubberfast 6000 or the ATI Radeon 10,000,000? You're shit out of luck...
      7) Always gotta have the CD/DVD on hand...

      Well you get the idea, this would stink on a PC. XBox and PS2 can do it because they have one type of hardware that doesn't change. On a PC that would be a PITA.

      --
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  2. It's because... by timothv · · Score: 5, Insightful

    nobody wants to reboot their computer. Rebooting often takes a while because you have to save, close apps, and it can sometimes strain hardware such as harddrives.

    1. Re:It's because... by BladeMelbourne · · Score: 4, Insightful

      Most people save their work and close applications before starting a game for performance reasons (to free memory for example) and to reduce the possibility of data loss in the event of a crash.

      Rebooting takes very little time, even on my [old] P3/450. Granted it takes longer to shut down Fedora than Win98, but not much longer.

      I like the idea about bootable games, but intense FPS games require fast disk access, or gameplay can become jumpy. CD access can also be noisy compared to HD access.

      Data persitance is another reason for not having bootable CD games. Where will you store your saved games? Your preferences? Do you need to manually enter the disk/partition location each time you want to play? (or is it automatically the first FAT breed of partition found by the bootable game?)

      Offering games targeted at specific platforms (such as Windows) makes game development simpler. Microsoft provides layers such as DirectX - without it most games would need to code similar functionality themselves (increasing the cost).

      A bootable CD would require the game developer to maintain the code for their bootable OS. Most FPS games also require more than one CD worth of data - changing CDs during play would be a hassel.

    2. Re:It's because... by Anonymous Coward · · Score: 3, Insightful

      They do require fast disk access. Do you really want to wait 2-5 minutes while a level loads from a CD?

      Many FPS games today are much larger than 1 GB. This is a lot of data that needs to be read into RAM. Granted only one level at a time, but sprites, sounds, etc. need to be loaded. I guess it all depends upon how much RAM you have.

  3. Hmm... by smoondog · · Score: 3, Insightful

    1) Rebooting == sux
    2) To avoid graphics problems I advise sticking with zork
    3) Can't save game or data
    4) This would only work if we can get a general linux that always works with most video cards and most audio cards ...

  4. Drivers? by WhatAmIDoingHere · · Score: 5, Insightful

    The reason consoles do it so well is because one X-Box has the same everything as the next X-Box. This isn't so with computers.

    --
    Not a Twitter sockpuppet... but I wish I was.
    1. Re:Drivers? by smallfries · · Score: 3, Insightful

      Not to mention scalability. At the moment if you install an older game on some newer hardware then it can talk to it fine through DirectX or OpenGL and the game runs quicker. So that old game suddenly runs at a higher resolution than it used to.

      If you freeze the version of DirectX/OpenGL by burning it onto the disk then this can't happen, and if you have a card newer than the game then chances are it won't be supported by the old drivers.

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
  5. Drivers? by schmink182 · · Score: 5, Insightful

    I would think a large factor in the decision against making games on bootable CDs is that the companies would have to provide a lot of drivers: for video, sound, networking - you name it. Even with basic drivers, people couldn't use there gaming machines to their full capability without the installed drivers from nVidia and ATI. To the game publishers, it's much easier to release a game for PS2, GameCube, or XBox.

  6. More than one game? by Nice2Cats · · Score: 4, Funny
    I started my usual game today, again, but I hope to be finished soon:

    After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.

    Once I find the amulet and complete Nethack, I might take a look at those other games. I've heard about this thing called PacMan that seems to be quite popular with the young crowd...

  7. Um. Please. by PylonHead · · Score: 3, Interesting

    Autodetect hardware? A technical support nightmare. It's hard enough getting your game installed and working on the variety of hardware out there in the world, and thats with the operating system in place as an abstration layer between you and the different systems.

    You don't want to be responsible for getting the Operating System to install as well. Madness!

    --
    # (/.);;
    - : float -> float -> float =
  8. I was wondering too by mnmn · · Score: 4, Insightful

    and then I realized, part of the issue is standard drivers are not bundled with bootable CDs for damn legal issues.

    Knoppix is the best one for hardware detection, but uses the nv driver which is not accelerated, and nVidia for some reason wont allow redist of their nvidia drivers. Same is true of ATI and others. I dont know if there are binary drivers from creative and others for linux,

    DirectX is still relevant. Too many companies have invested in DirectX rendering and cannot just move their sources to OpenGL. For now theyre stuck with win32 and XBox, but with enough games released using opengl under Linux, the momentum will weigh towards Linux. Right now we just have to line up and cuss at Sierra for refusing to release halflife linux binaries.

    --
    "Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
  9. Why by Hythlodaeus · · Score: 4, Insightful

    Why isn't it done? Because most people would feel inconvenienced by having to reboot, but only a few people become aroused at everything involving Linux.

    --
    For great justice.
  10. Re:Off the top of my head... by rusty0101 · · Score: 3, Interesting

    Wouldn't this depend upon the game? UT2003 off the Gentoo build would check to see if there was sufficient memory, and if so it would load the entire game into memory and play from there. I know this worked with 512 Meg of memory.

    Without knowing the specifics, I believe it created a virtual file system in memory, then copied over a compressed file system from the CD, which it then mounted, and you played from that.

    I suspect that on other alternative would be to check the hard disk for swap memory space, then use that as a file store. This should work with Linux Swap partitions, Windows fat vfat and fat32 partitions, and possibly with the NTFS drivers that allow you to write to a file as long as you do not change it's size. (If the windows NTFS swap file isn't large enough, you probably aren't going to want to play on that system anyway.)

    This could provide enough space for a game that needs more than a gig of memory, or several CD's for all of the maps, graphics, textures, etc.

    Then again, what do I know, I don't game on my PC that often....

    -Rusty

    --
    You never know...
  11. Access to other stuff by SteveX · · Score: 3, Insightful

    If I'm playing a game and someone sends me an instant message, I can pause the game and talk to them if I like..

    If I receive an email, I can check on it and maybe respond if it warrants it.

    Turning my PC into a console takes away my ability to do this stuff.

  12. Because almost nobody would use them? by Dark+Nexus · · Score: 3, Insightful

    I can see this being a good idea for places like gaming cafes, but that's about it. For personal computers? There just isn't a big enough market for it.

    I had a dual boot Linux/Windows system for the games that don't have Linux versions and don't play well with Wine, and just found myself booting to Windows ALL the time, because rebooting to play a game was too much hassle. I eventually removed Linux because I was always in Windows anyway.

    Then you run into other problems, like perhiperal support. Neither my sound card, nor the 3d portion of my video card work out of the box with any distro I've tried. I've got common hardware on that front - SB Live and GeForce 4. Sure, neither took much work to get working properly, but if they don't work out of the box, they won't work for a bootable games. Then there's network cards - it was easier for me to switch network cards than to get the one that was already in my system working. Hardware support just is not bulletproof enough, and the large number of drivers needed to make sure all the necessary hardware works would be space restrictive. Bootable DVDs, maybe.

    Then there's the issue of saving games, patching the software, downloadable content, etc. I'm sure there's ways around some of those issues, but they're big enough barriers for this to not make corporate sense.

    --
    Dark Nexus
    "Sanity is calming, but madness is more interesting."
  13. You obviously never played a DOS game, did you? by Quarters · · Score: 3, Informative
    I remember when SVGA Air Warrior shipped, circa 1992 or 1993--first game I ever worked on. It was one of the very first SVGA games to come out. It shipped on quite a few 3.5" floppies. A lot of that space was eaten up by close to forty (40!) different video drivers and an equal number of sound card drivers. There was no auto-detection, so if you didn't know the exact hardware configuration of your machine you could easily screw up the install and end up with a game that either worked poorly or not at all. It was the Dark Ages of PC gaming. The Amiga was a far superior gaming platform because it was closed hardware and therefore developers could concentrate on the game and not on the spit and bailing wire to make the game work.

    DirectX is extremely relevant. It puts a nice abstraction layer out there so that game developers no longer have to worry about supporting every freaking darned obscure piece of PC hardware that might exist. I honestly believe that if DirectX hadn't come along the driver situation would've spiraled out of control and PC gaming would've died a long long time ago. It'd be console gaming or nothing right now.

    No user in there right mind wants to reboot their machine all of the time to play a game. Developer's don't want to be hamstrung with driver nightmare and only 650MBs (minus space for an OS and drivers) of space.

  14. Missing a few obvious faults by obeythefist · · Score: 4, Informative

    You could quite conceivably do this. You could effectively turn a PC into a mediocre abnormal console by using a bootable CD to apply an O/S and then execute the game.

    But just because you can do something doesn't make it a good idea.

    Here are the flaws:

    1) This is advocating using Linux for gaming on a PC. Linux is a great O/S in that it's open, free, and functional. But it has never, ever exceeded Windows in terms of gaming performance, even for OpenGL games that have optimisations for Linux. Linux doesn't have any API's that get close to the tight HAL/driver/API system that Windows uses so smoothly. Ahh, you say, but a bootable linux CD would be streamlined to run the game! Less overhead! This is true. But you'd also have more overhead because, as you know, Knoppix doesn't run nearly as tight as a properly optimised Linux install because it needs to be robust rather than sleek for compatibility purposes.

    2) The reboot factor that people have mentioned

    3) Windows XP boot time on my system at home: ~15 seconds. Redhat boot time on my system at home: ~20-30 seconds. Knoppix CD boot time on my system at home: ~120 seconds.

    4) The no-patching problem that people have mentioned

    5) Hardware support. There was another thread recently that mentioned the good, but not excellent hardware support under Linux. It's always getting better, but it's still not perfect.

    Having said all this, once Linux starts supporting DirectX, there will most likely be a full scale revolt amongst gamers against the beast of Redmond. It's good to dream, isn't it?

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
  15. Some good reasons. by _aa_ · · Score: 4, Insightful

    1) The operating system would take up a significant amount of space on the disc.
    2) A read-only filesystem makes saving preferences, screenshots, etc. difficult
    3) Extreme variances in architectures and hardware would limit the playability.
    4) Liscense violations against non-free components (nvidia).
    5) Slow load times.
    6) Game patches and updates would require the download of an entire new disc.
    7) CD/DVDs deteriorate rapidly. Constant inserts/removals can lead to irreversible damage.

    Just to name a few.

  16. Because it's a bad idea by 0x0d0a · · Score: 4, Insightful

    I can't figure out why so many Slashdotters seem stuck on the merits of this idea.

    Here are a couple of reasons why this is a bad idea:

    * Complete lack of forward-compatibility with hardware (huge -- effectively kills the idea, and the reason why this scheme works in the console world with a standard set of hardware but not in the computer world).

    * Forced rebooting and no other apps running

    * Poor access times

    * No patches

    Basically, even if you overcame all the obstacles, you'd have little more than an expensive console (abeit with a lot of RAM), but without the standardized hardware and input devices that benefit console developers.

    The benefits of the PC are pretty much different from those of the console. Trying to turn a PC into a poor copy of a console is just a bad idea. Leverage the strengths of the PC -- more memory, big, fast writeable storage devices, keyboard and mouse input devices (many buttons, good text-input capabilities, rapid and precise aiming), very commonly available network access, forwards compatibility, patchability, game extensibility, good toolkits -- widget sets and the like -- for producing things like editors.

  17. Answer is in the post if you look carefully. by biglig2 · · Score: 3, Insightful

    You answer it yourself in the post.

    Basically, you mention only one reason why bootable CD games are a good thing; because it means "no Microsoft or Direct X".

    Firstly, that's so not a comercial reason to do anything.

    Secondly, look at Quake 3 for an example of how you can easily make a game that doesn't care about Microsoft (OpenGL, a Linux and a Mac client) without all the pain of making a console boot disk.

    --
    ~~~~~ BigLig2? You mean there's another one of me?
  18. There are TONS of OS-independant games out there by larrylemur · · Score: 4, Funny

    They're are called "board" games

  19. Security? by jubitzu · · Score: 3, Insightful

    The operating system provides some security for your data on your hard disk and other things (let's not start a windows security argument here). It would have to be a pretty damned trustworthy game developer for me to give them total access to my computer without any protection.