Army Discusses MMO Troop Training Sim
An anonymous reader writes "Over at GameSpot, there's an interview with Dr. Michael Macedonia of the U.S. Army about the AWE training sim, a 'massively multiplayer simulation [based on the There 'virtual world' game engine] that will be used by military personnel to train troops in urban situations before they are airlifted to a battle zone.' Macedonia says 'We built downtown Baghdad in this environment', and also says 'we call our games tactical decision aids. Our thing is not making people shoot better; it's making people think better.'" We previously featured an initial announcement of this project in January.
Battlefield confusion when the commander dies? Their own death? A commander in chief willing to sacrifice American lives for a people who would be better off left to their own devices?
I have been pwned because my
How long before war game training/simulation slides into becoming real-time tactical control of the battlefield?
It's probably already technically possible, and just requires a generational change for the generals to accept it.
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Will this also be available to the general public (possibly in a dumbed down version)?
If so, will "terrorists" be able to learn from this as well, to see how the US soldier gets trained?
Personally, I'm interested, could be a fun game, IMHO there's nothing wrong with virtual killing (in RL I'm kind of a pacifist)
This is the sig that says NI (again)
'we call our games tactical decision aids. Our thing is not making people shoot better; it's making people think better'
... if only they could build a game to help the leaders think better rather than shooting their mouths off!
hmmm
In any case, these games will only take the soldiers upto one point. After that, comes the most important aspect of urban warfare... the mind of the enemy. That is where the battles are won or lost. And every adversary is prone to thinking differently in a given situation!
Austin Meyer, the author of X-Plane has been working with some military and implemented some functions for them so that they could turn X-Plane into a UCAV pilot training program. The details can be read in the Beta new features announcement.
Maybe we deserve this world ?
We were explicitly told not to ever drive off the map. Doing so reset your height variable to 0. Driving back onto the map didn't change this, so you became a "submarine tank", able to see (and kill) everyone but nobody else could see you. They'd had several simulations ruined by people doing this, and SIMNET was very, very expensive to run in terms of time, money and personnel. It was cause for serious disciplinary action.
"Seven Deadly Sins? I thought it was a to-do list!"