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Lost Sonic Game Gets X-Treme Flashback

Thanks to The Lost Levels for its in-depth report on 'lost' Sega Saturn title, Sonic X-Treme, originally shown in playable form at E3 1996. However, "what gamers didn't know was that the game was being rushed to completion on a compressed development timeline, a fateful decision that would eventually doom the entire project." Using interviews with the original developers of Sonic X-Treme, which was to "take full advantage of the 3D environment in a free-roaming fashion, much more like Mario 64 than NiGHTS", its ultimate fate is discovered, with an overstressed, overworked developer being told by medical staff that "he thought I had 6 months to live", and the entire project eventually cancelled.

1 of 16 comments (clear)

  1. Re:I was looking forward to it by Fred+Or+Alive · · Score: 3, Informative

    Most Saturn games ended up using spites somewhere, the machine was much more of a 2D beast than a 3D one (the polygons on the Saturn were actually distorted sprites anyway.) As we can't actually see a finished game we can't tell how good Sega Technical Institute were at integrating them into the game. I could've worked alright, but we'll never know.

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    10 PRINT "LOOK AROUND YOU ";
    20 GOTO 10