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Capcom's Clover - Viewtiful Conversion, Sequel, Ookami

CuBeFReNZy writes "Game-Science has an article mentioning: 'Capcom held a meeting today to show off their newly formed development team, Clover Studio.' The team showcased their first titles: a Viewtiful Joe conversion ('will include Dante, from Capcom's Devil May Cry series, as a playable character') to the PS2, Viewtiful Joe 2 ('new co-op gameplay') for PS2 and Gamecube, and Ookami ('toon-shading engine... nature adventure') for the PS2."

3 of 25 comments (clear)

  1. Re:PS2 Viewtiful Joe... by Anonymous Coward · · Score: 2, Informative

    Yes, emulated. The PS2 does not support hardware cell shading. I don't know about the X-Box, but the Dreamcast and Gamecube both have the capabilities.

  2. Re:VJ Ported because.. by Anonymous Coward · · Score: 1, Informative

    It's not a 2D game. It's a cel-shaded 3D game that also happens to be an old school sidescroller. If they can actually port it to the PS2 without losing anything, it will most definitely be a display of power, not to mention skill.

  3. Re:PS2 Viewtiful Joe... by 13Echo · · Score: 2, Informative

    This is ridiculous. I'm not fond of the Playstation's inferiorities as much as the next person (Dreamcast forever!), but there is NO SUCH THING as "hardware cell shading". The "cell shading" is just applying colors to a 3D object, in a manner that makes it look like it is a cartoon instead of a "realistic" object. It's nothing new, and is certainly something that the PS2 can handle just fine. In fact, it highlights the PS2's abilities to produce high-quality 3D graphics without applying as many textures to the objects. PS2 lacks sophisticated texture compression features that the Gamecube and XBox shine at. Vietiful Joe doesn't use as many prefabricated textures for the characters. Those are instead used more often on the flat (but 3D) backgrounds in this game.