MMOG Subscription Winners, Losers Analyzed
Thanks to CorpNews for its recent round-up analyzing and rating the biggest PC massively multiplayer games. Along with subscription estimates similar to the SirBruce analysis graph, there's sharp-tongued comments on performance for Ultima Online ("It's really all your fault. If you weren't a big hit, would others have followed?"), EverQuest ("Say what you will... it knew its target audience and hit it hard enough to make EQ part of popular culture"), and Asheron's Call ("Talk about the little engine that could.")
Dark Nexus
"Sanity is calming, but madness is more interesting."
A lot of us on Corpnews know of puzzle pirates, but it's worth noting that this was the first in a series of articles GBob is writing. You can only cover so much at a time before tasting the bile in the back of our collective throats.
catassing is a slang term that has evolved over the past 5 years, it's from the early days of UO. There was a newspaper article regarding this guy who played UO excessively, over 100 hours a week and his friends had not seen him in months. When they went to his apartment looking for him the guy looked like shit,had trash everywhere and an overflowing litterbox. His apartment smelled like shit. It was a huge article for us MMORPG junkies to point and laugh at people who put their real life obligations behind their game time..we would say these people smelled like cat's ass. This later became known as "becoming a catass"..someone who spends too much time playing games. More recently the term catass is used to describe a playstyle. For instance "I don't want to catass for 400 hours to get this Über sword".
This is roughly translated to "I don't want spend 400 hours of tedius boredom for a stupid sword".