Cthulhu Lurks In Dark Gaming Corners, Heeds Call
Thanks to C+VG for its interview with Chris Gray of Headfirst Productions regarding PC/Xbox first-person action title Call of Cthulhu: Dark Corners of the Earth, as "based on the Call of Cthulhu tabletop RPG and works of author H.P Lovecraft." Gray notes of the long-in-development title: "we've got a completely new engine... [featuring] vertex and pixel shaders", and elaborates: "It wouldn't be a Lovecraft game without some big monsters; these include a Shoggoth, Father Dagon, Mother Hydra, Flying Polyps and a few other surprises." Elsewhere, Yog-Sothoth points out the new publishing of the 6th Edition of Chaosium's Call Of Cthulhu tabletop RPG rules, as originally penned by Quake level designer Sandy Petersen.
"[The game's features include a d]iverse array of levels from quaint towns to alien locations, including Deep One City". I _hope_ they mean R'leyh and just got the name horribly wrong, or else that they mean that city that the German submarine stumbled across... (Never mind how one is supposed to be doing much of anything on the bottom of the Atlantic with 1920s technology.)
If the fish-things are supposed to be Deep Ones, they have the skin coloration all wrong -- "their predominant colour was a greyish-green, though they had white bellies," to quote the Lovecraft Online Archive linked to via their website. Not diarrhea-brown. Besides, they're only Deep Ones. Mi-go or Elder Things or Nightgaunts are _infinetely_ more interesting...
Why do I get the impression that the designers just wanted an excuse to clone _Resident Evil_, only snobbishly? It's not a very impressive-looking game, if one can judge from its promotional materials...