Hardware Manufacturers Making PC Gaming Too Elite?
Thanks to AVault for its editorial discussing whether PC hardware/graphics card manufacturers are fragmenting PC gaming too much with constant hardware upgrades, thereby "making it a sport for only the serious few." The author argues: "With the impending release of Valve's Half-Life 2 and id's Doom 3, we're looking at the first required hardware upgrade in gaming history... the reported minimum requirements for these two heavy hitting titles include fully DirectX9 compatible video cards. This demand excludes all low-end and many medium-level computers out there today." He discusses the "partnership" of "hardware manufacturers turning over reference equipment that won't see the retail market for some time to software developers to use in the creation of their games", and queries the "expensive process of habitual upgrades" by suggesting: "If everybody turns to an Xbox or a PlayStation for entertainment, who's going to need new PC equipment?"
Forced upgrades for PC games is not only nothing new, but it's been *REALLY* toned down as compared to 10 or 15 years ago. An upgrade from a 486-SX 25 to a P-1 133MHz cost $2000; an upgrade from a Geforce 2 GTS and an Athlon 1.2GHz to a Radeon 9800 and an Athlon XP 2500+ is what, $600? I'd much rather spend less money than more money, neh?
Condemnant quod non intellegunt.
queries the "expensive process of habitual upgrades" by suggesting: "If everybody turns to an Xbox or a PlayStation for entertainment, who's going to need new PC equipment?"
I think that this is going to be more and more relevant as next-gen consoles come into being.
For me personally its more convenient to buy a ps2 game stick in the machine and play it. I dont have to consider whether or not my PC is up to spec to play it. I also like the way that with a console, all the games are configured for the same controller. Apart from the occaisional game of Vice City , I hardly use my linux box for gaming. The console is also more sociable than the PC which tends to sit in the back room.
I dont mind the seperation of PC and Gaming console and find that the idea that one is for work/education and the other is purely for fun. I kinda like that distinction.
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I haven't, and won't spend money on PC hardware just so that I can play a new game. I still play the original Half Life, and haven't upgraded my video hardware past my TNT2.
The high prices he is complaining about are the price you pay for the biggest and the best. His comparisons to console systems are way off the mark.
People buy consoles for the steady stream of games w/o hardware upgrades, knowing full well that the state of the art will leave them behind.
People buy PC gaming hardware so they can keep up with the state of the art, at their own pace. If I want to plunk down $$ for the latest video card to play the new games, I can. But I can also be like a console owner and stand by and watch my equipment slowly become obsolete.
I guess the author doesn't remember when 3D shooters stopped offering software renderers and you were required to own a 3D hw accelerator to play.
Gamers, as a market group, want progress regardless of whether or not that helps line the industry's pockets. We WANT games that inspire and utilize new hardware.
If any particular software company leaves too many people behind with a game, then they are taking a risk with their product (by possibly making a poor prediction about how many potential customers will want to upgrade their hardware), not engaging in a conpsiracy to manipulate consumers.
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Yes this is a lie. I find it rather ironic that Doom 3 is being used as an example. People had to upgrade their hardware (ie purchase a 3d card) to play Quake 3. id has always been ahead of others in the area of requirements, this should be no surprise to PC gamers.
While other upgrades, such as processor and ram upgrades, are not always required, they are sometimes "required" to play a game at a reasonable level of quality. Afterall, all games have "minimum requirements" (as a side note, these are usually too low).
Slightly offtopic, but a good example that comes to mind is Diablo 2. I remember when it came out I had to buy more ram because I'd go down the stairs into a dungeon and it would hit the hard drive. The server wouldn't pause for you so before I could even load the dungeon my guy would die. Sure the ram wasn't required to start the game, but as it was a requirement nonetheless, as there was no way to play the game without it.
What saddens me about PC gaming is that the only boundary which is regularly pushed is the graphics. What happens then is that you need to buy a new $300 graphics card every year to be able to play the latest games nicely. My GF4Ti4200 is pretty much useless now, even Far Cry at 1024x768 is basically un-doable.
Half Life was an amazing game, but it wasn't because of the graphics. It's because it had a good story, it led you through the story well, the graphics weren't awful, and it had good playability. So why didn't we see a lot of games try to be like Half Life? Instead, they all tried to become graphics-fests. If some games with the depth (and graphics) of the original Half Life came out now, but at, say, $20, they'd sell like hot cakes! In a way, I'd say Return to Castle Wolfenstein almost did this. It took the old Quake 3 engine (which was a couple years' old by then), and wrapped a game with improved AI and playability around it. Result.. worked good on old kit, and was a good game.
Let's see boundaries of AI, playability, story, and concept being pushed, rather than just graphics all the time!
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Actually, your Diablo 2 example is indicative of a game design/development problem - I don't think it would be out of line to call it a "bug." In an ideal world, sloppy game design shouldn't be driving computer upgrades.
Let's take Civ3. The AI in that game made using larger maps with slower computers pretty unplayable, but the normal sized maps were very playable. So if you bought a brand new computer today, you'd get extra playability out of this game (which, coincidently will run on a Pentium 133 on smaller maps (Min sys req P3 450)). My point is the game scales.
So what's different with FPS? Well, for starters, the genre's physics and basic premise hasn't really changed since Quake (where they added rooms on top of rooms, jumping, and free look). While graphics are nice, good graphics are certainly not required to make a great game. (Tetris anyone?)
Though not meant as a blast to FPS people, the genre doesn't require huge ammounts of processing power except for the friggin' graphics. As an analogue to the Civ scenario, people with worse GFX cards should still be able to play the game with worse graphics. Unless there's some sort of wiz-bang AI or complex physics, I'd hope processor power wouldn't matter too much either.
People played the original Half-life on P2 300s and they still play it on Athlon64's. All I can say is I hope the new Half-life will try to be as accomedating as the original and provide the same evolutionary gameplay that made it a classic.
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Actually, they havn't always been as bad as you've just said. I bought a P200 almost as soon as the MMX chips came out, and it ran just about everything made for three years, with a new ($150) graphics card then to extend that almost another two.
My most recent computer (2.8 ghz Athelon) isn't a year old for another few months yet, and it already looks like it'll need a new video card soon, and I don't even buy the cutting-edge games anymore.
Um...huh? What about 3DFX-only games? And didn't the latest EQ patch add a DX9 requirement (thus prepping people's PCs for EQ2)?
...don't buy it. Vote with your dollars. If nobody is willing to upgrade to some next-gen hardware, then it's not going to work. However, if everyone but you is willing to upgrade, this is good news: tha means the prices on the previous generation of cards will plummet, vastly increasing the value of the second-tier hardware for those constrained by budgets.
People buy games that push the envelope because they want the next big thing. If you want to stay back in the Q2 era, go ahead. There's still plenty of great games from that era that you haven't played yet.
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"If everybody turns to an Xbox or a PlayStation for entertainment, who's going to need new PC equipment?"
:|
What about a GameCube? What is it with people excluding GC from the console lists? GC is outselling X-box, yet I see things like this all the time: "Which console do you have? X-box, or Ps2?"
It gets kind of annoying.
The way it's supposed to be? Gaming on PC because of the constant flow of technology? Sorry but that sounds very elitist to me.
I choose to game on PC simply because historically PC's have provided different styles of games to what is available on the console market. This may or may not be changing in the current day and age (whether it is changing is a completely separate argument), but the fact is that a number of games becoming available that I myself enjoy playing are only available on PC.
Also, many of the games that I enjoy playing that are available on console and PC are (in my opinion) better interfaced (ie: the keyboard mouse, as opposed to the controller) and more playable on PC.
If you yourself choose to play games on PC because it allows you to feel as if you are using constantly changing up to date technology then good for you, but suggesting that the main reason people play games is so that can utilise the latest technology is, at least in my opinion, outright wrong.
I hope the games developers don't start to think life you, else PC gaming is going to become both less accessible, and less worthwhile. In some ways I think this might be a failing hope, because as this article points out games being released nowadays are forcing people to spend several hundred dollars on a new video card, simply so they can play a game with the latest DirectX 9 features.
With people thinking like this I am honestly worried about the future of PC gaming.
CD Rom drives.
Sound Cards.
VGA cards (like DOS was using it).
Color Monitors.
Joystick ports.
All of the above upgrades were essentially driven by gaming. What use was a sound card before Roberta Williams started supporting them in King's Quest? What did a CD Rom drive do before Myst? Sure, windows would eventually come to rely upon 2D graphics processing, much like the plan is to integrate 3D processing into Longhorn, but the cart in this case did not lead the horse. All of these were driven by gaming, with the operating system and applications expanding to take advantage of these new additions.
If anything, this upgrade generation is the first in the past few years that has been driven by gaming because people started jumping on the Internet and buying machines. People had a more compelling reason to upgrade for a while: I.E. was a dog, and you need really fast hardware to run it satisfactorily. Now, I won't say how Firefox or Opera might fit into this equation more cheaply, but this did mean that people were upgrading their hardware and it had little to do with gaming. We are, of course, back on the gaming upgrade cycle.
It's not a new phenomenon, it just took the back burner for a little while.
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If dialup users are ruining your gameplay experience that badly, either you take your gaming far too seriously, or you're playing games that have absolutely lousy networking code.
Whether or not you want to believe it, there are still some areas in the USA where you cannot get broadband, period [my location being one of them]. Granted, the number of people who live in these areas and play the same games you do are small, but your ultimatum automatically brands every one of these people as losers who ruin your entertainment of their own free will. Sometimes, there really isn't anything people can do about it.
Also, how big of a deal is the small amount of lag caused by a single low-bandwidth player? Do you really need a completely realtime environment to participate in what is really just an entertaining diversion? Or if dialup users really are slowing your games to a crawl, I suggest that you pick up a copy of Tribes 2 or XMP, both of which are excellent at dealing with less than satisfactory network connections.
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Same with upgrading from an adlib to a soundblaster. Gigantic difference.
Again when I inserted a 3Dfx card.
All my upgrades are for games. My work PC is a linux dual P3 that is so ancient the manuals on top have turned to coal.
Hell Doom3 may in fact not require me to upgrade. I already got the hardware for it. Half-Life 2 is another story. I think this pc will have turned to dust by the time that one is actually released.
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Good point. Half Life 2 has the ability to scale for the hardware, and while a 3GH machine with a DX9-class video card would certainly make the game look better, Valve has said that the game will be absolutely playable with the minimum requirements.
It's a smart move, too. Half Life's popularity was in part due to the fantastic "after market mods', but even those would have failed had the game not been playable on just about every hardware configuration.
We wouldn't be experiencing this if we weren't so "wowed" by graphics, instead of innovative gameplay. I like the original half-life because of the skeletal animation, and marine AI - not the graphics.
Unfortunately, Doom also hearlded a rush to create the latest and greatest in graphics. Now, with titles like Far-Cry out there. I no longer care to even see, much less play a new game just because it's "pretty".
I've been working on a 3D engine of my own for awhile. As of now, I'm tearing it down and rewriting it as a 2D isometric. No hardware upgrades necessary. There is no way in hell that I'm going to "upgrade" my expensive-ass GeForce FX 5200 w/128MB of memory, processor, or anything else - just so I *CAN* play a $50 game that isn't even bundled.
Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
That does away with the last excuse to keep Windows around since some people say 'there aren't enough games on Linux'. Soon there won't be enough games on Windows either. Good riddance.
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Two years ago (ish) I bough a brand spankin' new athlon XP 1800, 512MB of RAM and a GeForce3 Ti200 video card. It ran every game like a dream, said system still runs the latest and greatest, and the GF3 only shows it's age with the games that really push things around (Far Cry, KoTOR, UT2k4, and the like, easily changed using lower detail levels).
I basically swapped hardware with a friend of mine a year ago when I was building a fileserver and needed a cord to run that, it was more economical to buy new, fast hardware than cheaper, slightly slower stuff. So i swapped his T'bird 1.3 with a Gforce2 (basically next to useless for anything but a HL or Q3 powered game) and got myself an XP2500, gig of RAM and GeForce4.
Said GeForce4 has been in service... 1.5 years now and is starting to show it's age with far cry and the like. The system upgrade was a bonus in my view, as the same performance can be achieved in both systems if the same card is used.
I will argue, however in today's world of software bloat, a gig of RAM is required for any serious gaming (performance is vastly improved, you can run a 2.0 Ghz/GeforceFX game box with 512M and something slower with 1GB will smoke it).
This machine has a gig, runs all games like a champ (mostly load time performance increases).
These days a GFX card is more important than the underlying system, as long as the system has 512MB or more, and 1.5G CPU and a decent video card, you can run almost everything, granted not in 'Holy Shit!' mode (to borrow a term from UT2k3 where if you pump all details to max the announcer goes 'Holy Shit') but they still run.
Everything out today will run on something going back to a GeForce2 or 3. These new cards are nothing more than the 2nd generation GeForce 3's, the uber powered GFX cards that run the latest and greatest. Considering a console is ~$300 + memory cards, controllers and games (~$40, ~$60, ~$70) versus a PC, which can be used for anything for ~$800.
To put it simply, a $1000-$1200 investment in a new box every two years ain't half bad ($50/mo), and ehen it's all over you have a half way decent box to reuse as a box for a non-gamer, file server, HTPC, etc, more or less for free. I've made up a file server, and a desktop linux test box out of old gaming boxes, past their prime for gaming, but they'll run forever as workhorses, so i wouldn't call them obsolite (hell, the linux desktopper can play anything HL or Q3 powered with it's radeon 7000).
Within 2-3 years, the new cards will be standard and the HL2 engine and its breatheren will take the place of the Q3 and HL1 engine as the dominant force behind gaming's latest. With these new engines, come a quantum leap that won't be seen again for another three years, so i'll just sit back, relax and enjoy the ride.
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My PS2 has dozens of great titles (including the greatest of all time - GT) and I never have to crack the case of my PS2 to get it to run any of them. I opted out of that race a couple of years ago - too expensive/frustrating/time consuming.
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"If you stay contented with your existing machinery, their profits drop and the CEOs get fired" This guy obviously doesn't know what he is talking about. Once the profits drop, they fire all the engineers, outsource to india, and the CEO gets a $500k year bonus.
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