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Indie Post-Mortem Shows Developer Problems, Pitfalls

Thanks to Game Matters for its weblog post pointing to ex-id programmer Brian Hook's post-mortem on his indie developer, Pyrogon, discussing "a good time to sit back and reflect on what went right and what went wrong." With Pyrogon, particularly known for its Flash-based Web games like Candy Cruncher, "ceasing further development of new titles", some of the trials and tribulations of the independent developer are laid out, with headings including: "Publishers Never Say No, They Just Stop Answering E-Mails", "A Good Demo Is Not Enough -- It Must Be Jaw Dropping", and "Unless You Are Chocolate Covered God, Any Deals Offered Will Suck."

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  1. From the article by Anonymous Coward · · Score: 4, Funny

    It's the difference between a pretty girl smiling at you and a naked pretty girl straddling your lap and licking her phone number onto your face.

    Speaking on behalf of all of Slashdot... I don't understand the analogy at all.