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On Gamers Whining About Cheese

Thanks to GameSpot for its editorial discussing the fine art of 'cheesing', and the annoyance of those who complain about it. The write explains of 'cheesers': "These gamers (either intentionally or unintentionally) use the same moves or tactics over and over again [in games such as Soul Calibur II or Top Spin] to defeat opponents and, as a result, are often treated as the redheaded stepchildren in gaming circles." However, he argues: "Repetitive moves and tactics can become annoying, but what irritates me more are the people that whine about them", and concludes by suggesting: "The challenge then, for those who prefer to take the high road, is to find ways to beat them... Don't get mad. Get better." But is whining actually a good, natural part of videogaming?

4 of 200 comments (clear)

  1. Cheesing, gaming and whining by Anonytroll · · Score: 5, Insightful

    But is whining actually a good, natural part of videogaming?
    No, whining is a good, natural part of being a human being. No matter the circumstances, we need to have something we can whine about or we are unhappy (and end up creating artificial problems so we can whine about them).

    That said, I can understand people whining about cheese. If someone just acts following a tight formula (that in most cases wasn't even made by them, they found it on a FAQ site) he's somewhere around the capacities of a script kiddie.
    However, if they are capable of doing more than just cheesing (and just prefer not to because it just works, not because they are too dumb to do something more challenging), then more power for them and learn how to play (and stop whining because you are not able to counter a tactic that has been used against you several times in a row)!

  2. Spawn sniping by etymxris · · Score: 5, Insightful

    Note that the writer didn't offer an effective counter-strategy to spawn sniping/camping. I can't speak to the other "cheese" moves he's talking about, but I can certainly understand why people complain about spawn camping. The reason why it is universally reviled is because it degrades the quality and enjoyment of the game. When the game comes down to who can spawn camp the best, then it's really no fun at all. The solution to spawn camping is temporary invincibility. That is, a newly spawned player cannot be injured for 5-10 seconds after spawning unless he or she engages in an offensive attack. (This last part is to stop those that are newly spawned from tipping the balance of power in reverse.)

    Absent such technical solutions, admins are free to kick or ban players they see as using cheap moves, and players are free to discontinue playing with those they feel can't play fair. There is no a priori reason that video games have to be anarchistic. What does this mean? Well, it seems the writer of the article assumes that just because something can be done in a video game, that it is perfectly acceptable to do so. But I disagree. Suppose I was playing a real-life tennis match with Sampras, pulled out a gun, and shot him in the knee. Would my subsequent win (assuming I wasn't arrested or handcuffed) be honest or fair? Certainly not.

    Similarly, just because we are used to being able to get away with anything in video games doesn't make those things we get away with right. There are already rules against automated helpers in most games. There is thus no reason to assume that just because an action is possible in a game that it should be allowable or rewarded.

  3. *WHINE* by pugdk · · Score: 5, Funny

    OMG! YOU SUCK! What kind of a post is that? GO AWAY YOU n00b!

    *WHINE*

  4. Cheese, the noob myth by mateomiguel · · Score: 5, Insightful

    Well, I play alot of games online, and I get to experience alot of gamers. I even run a small gaming guild online. I have always liked to play games against other people, and I usually try to be competitive. I've found that you can always identify newer players because they, uniformly, belive the following things:
    1. You have the rules of the game, that everyone knows, and in a computer game they cannot (usually) be broken.

    2. In addition to the rules of the game that are clearly laid out, there is another subset of 'unwritten rules' that act much like a code of honor.

    3. Each new player has his own little version of these unwritten rules, and cries foul each time that their own version of the rules is broken.

    4. These new players that play by two sets of rules consistently, and without fail, LOSE. ALL THE TIME.

    Such players will continue to lose until they see the light, and move on to the next level of gaming: playing only by the game's rules rather than their own.

    I.E. THERE IS NO SUCH THING AS CHEESE

    Now, I don't know about you, but I dislike losing. If your goal when you play a game online is to make up some sort of imaginary rule-set for yourself and the other people you are playing with, and then proceed to bitch and moan when these rules are violated, then go right ahead and do so. I won't stop you. In fact, I will aid you by becoming the person you can bitch and moan about.

    However, if your goal in playing online games is to experience the evolution of learning that good games put the player through; to practice the process of ability refinement, knowledge, and experience in a game; to just become better, then you might want to put that childish subset of rules behind you and step into a truer gaming experience.

    I firmly believe that games are thorougly healthy pursuits, and that in them you can practice many of the skills that make you successful in real life in a short amount of time. That is why I still play them, and that is why I try to play every game I play well.