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Indie Game Jam 2 Physics-Based Games Released

DaFlusha writes "Chris Hecker has posted the freely downloadable games from Indie Game Jam 2 (actually the third year, as programmers start counting from 0). When the games (from the 'yearly game design and programming event designed to encourage experimentation and innovation in the game industry') were showcased during the Experimental Gameplay Workshop at GDC 2004, I was highly impressed and couldn't wait to play the 2D-physics-based games myself. Now everyone can try them, provided you can run a Windows executable." Oh, and any game description which starts with the phrase: "The physics engine treats the hamsters kinda like a fluid" (as 'Stunt Hamsters' does) is a friend of mine.

3 of 21 comments (clear)

  1. Bah, all cheap imitations by ObviousGuy · · Score: 5, Interesting

    Now here's a real real-physics game.

    --
    I have been pwned because my /. password was too easy to guess.
  2. Just a Little Twisted? by Anonymous Coward · · Score: 4, Funny

    STUNT HAMSTERS

    No hamsters were harmed during the production of this game.
    Design by: Casey Muratori with Ryan Ellis

    The physics engine treats the hamsters kinda like a fluid. So you basically fire all these hamsters out of a cannon, and you pack them into different areas and then when you light them on fire, the gas that gets let out of that, displaces the fluid very violently. So you can change the structure of the level because this organic fluid explosion allows you to push blocks over and do these cool things.

  3. Chris Hecker is a god! by Chelloveck · · Score: 3, Insightful

    When I was writing video games for a living, Hecker's physics articles in Game Developer magazine really helped me out. He knows what he's doing when it comes to this stuff. And, at least as important, he knows how to teach others to do it too.

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    Chelloveck
    I give up on debugging. From now on, SIGSEGV is a feature.