Slashdot Mirror


A Glance At Garbage Collection In OO Languages

JigSaw writes "Garbage collection (GC) is a technology that frees programmers from the hassle of explicitly managing memory allocation for every object they create. Traditionally, the benefit of this automation has come at the cost of significant overhead. However, more efficient algorithms and techniques, coupled with the increased computational power of computers have made the overhead negligible for all but the most extreme situations. Zachary Pinter wrote an excellent article about all this."

6 of 216 comments (clear)

  1. Under the Rug by Markus+Registrada · · Score: 4, Informative
    As with most such presentations, this article sweeps under the rug most of the reasons why languages dependent on garbage collection have always failed to find much deployment in industrial settings.

    A previous poster noted that most GC algorithms are distinctly unfriendly to virtual memory systems. They usually have similar problems with cache locality, which can result in an enormous slowdown, regardless of the time actually spent in the GC itself. A practical problem is that GC regimes are notoriously non-portable, so that each new language implementation needs to have the (increasingly complex) GC re-done again.

    A more fundamental problem is that memory is only one of many resources a typical industrial program must manage. GC takes over memory management, but leaves the other scarce resources -- file descriptors, sockets, mutexes, database connections -- to be managed manually, as in C. (Java has this problem, for instance.) "Finalization" simply cannot provide the necessary guarantees.

    Given a resource management regime that can handle all these other important resources, as is commonly practiced in C++, memory becomes just another resource. Management is encapsulated the same way for all. A language that lacks the tools necessary to implement such a regime needs GC, so the presence of GC may actually (as in the case of Java) indicate a fundamental weakness in the language.

    (Anybody who thinks languages like Haskell or ML are fundamentally more powerful than C++ must be unaware of the Boost Lambda library, and of FC++, a set of header files that implements Haskell language semantics for C++ programs. They get along fine without GC, as well.)

    1. Re:Under the Rug by WayneConrad · · Score: 4, Informative

      GC takes over memory management, but leaves the other scarce resources -- file descriptors, sockets, mutexes, database connections -- to be managed manually, as in C.

      Ruby has an interesting approach using closures to handle manual resource allocation. One calls the function that allocates a resource, passing it a closure. The function allocates the resource, calls the closure, and then deallocates the resource (even if an exception occurs). Here's how you might write to a file the manual way (I apologize for the lousy formatting; I don't know how to trick /. into indenting):

      file = File.new("foo")
      file.puts "My mistress's eyes are nothing like the sun"
      file.close

      That's the usual way, easy to get wrong: What if an exception occurs? What if I forget to call close? Here's the better way, calling File.open and passing it a closure:

      File.open("foo") do |file|
      file.puts "My mistress's eyes are nothing like the sun"
      end

      File.open might use this common idiom:

      def File.open(filename)
      file = File.open(filename)
      begin
      yield(file)
      ensure
      file.close
      end
      end

      The "yield" calls the closure that was passed in, passing it the file object. The "begin...ensure" is like Java's "try...finally" construct, used here to make sure that the file gets closed whether the closure terminates normally or raises an exception.

      This idiom doesn't solve all manual resource allocation/cleanup problems, but it's a pretty way to solve some of them.

      I don't think Ruby invented this idiom, but I don't know where it came from. Perhaps Lisp: Everything seems to have come from Lisp.

    2. Re:Under the Rug by BCoates · · Score: 4, Informative
      That sounds like the way a C++ destructor is used with the "Resource Acquisition is Initialization" model. You'd open a file by creating an object on the stack, and the destructor would close the file-handle once control returns (or the object is deleted, if on the heap)
      // some_file_object is a hypothetical file i/o object with manual open(), close(), write(), etc. functions

      class File : public some_file_object {
      public:
      File( const std::string & fname ) : m_handle( open(fname) ) {}
      ~File() { close(m_handle); }
      private:
      const handle m_handle;
      };
      It's sort of inside-out relative to the ruby version becuase it doesn't use the closure, but the useage is near-identical:
      {
      File file( "foo" );
      file.write( "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy." );
      } // close happens here, or at the throw/return/break/continue site, if any
      new/delete just being another open/close pair to be avoided or contained away in a small object when practical, so it reduces the benefit gained from GC use.
    3. Re:Under the Rug by DavidTurner · · Score: 3, Informative

      Well put!

      Another important consideration is that where the programmer has the expectation that his garbage will be cleaned up for him, he will tend to assume that all of his resources will be cleaned up. This is clearly not the case. The seminal example for me was the use of database query result sets in C# - if you don't explicitly close them, they tend hang around, and the next time you try to perform a query on the same connection, you'll as likely as not get an exception. Surprise!

      Also, as some other posters have pointed out, not all garbage collection is automatically bad. It works pretty well in Lisp, Scheme, Haskell, and friends. However in the cases of Java and C# it is certainly detrimental, as it disables the only really effective mechanism for managing resources in those languages - destructors.

      Perhaps the thing to do is introduce an analogue for Lisp unwind-protect mechanisms. I suggested this a while back on the Java community forums, in the form of having sentry objects with the lifetime semantics of C++ automatic objects. Someone made the suggestion that the volatile keyword could be twisted to serve this purpose.

  2. Reference counting by Antity-H · · Score: 3, Informative

    It was mentionned earlier that reference counting was pretty good, but had a few drawbacks when it came to cycles and multi-threading.

    I took a bit of time to go and read Wikipedia's page

    In the description they give, they mention that reference counting GC can represent managed objects by directed graphs.
    I know there exists algorithm to find cycles in such graphs. So I suppose these could be applied to this problem. Other proposal are to use a tracing GC to detect them. To which it was replied that this would be able to reclaim the memory but not to properly finalize the objects. I don't see why that would be true. I mean, if you have found a member of the cycle to be collected, can't you just finalize that one and let the whole cycle unravel itself ? If there are cycles inside that cycle, just do it again on these etc ...

    As I said, another common objection was the cost of updating the counters in multithreaded environnments. Multiple solutions have been proposed, some more portable than others (using processor/platform specific atomic increments, or deferring the update until it is really necessary and using the standard mutex protection)

    All this said, I try to understand a couple of things.
    -I am no genius, thus these ideas must not be new, what is the problem which can't be solved with these?
    -Reference counting seems to integrate better in the runtime of the program. All the other techniques proposed seem to imply some monolithic operation on the memory summing up all the overheads at on time and doing the cleaning once in a while, with the possibility of becoming a bottleneck in heavily loaded systems. Reference counting OTOH seems to allow the cleanup to continually add a little bit of overhead to the system but nothing which will bring the whole thing to a grinding halt before allowing it to go on. What have I missed?

  3. Java doesn't have *a* garbage collector by blamanj · · Score: 3, Informative

    It has different collectors, which you can select according to the needs of your application. Currently there are two, the default collector (generational) and an incremental collector which is slower but less likely to pause.

    Also, the default collector is a 3-generation one, not 2, at least as of Java 1.4.1. More details here.