On The Life Of A Game Guide Writer
marcot writes "The Canadian National Post has a story on the life of a videogame guidebook writer. I can't work out if it's a dream job or torture." Michael Lummis, the writer in question, "has done about a dozen books for [BradyGames] in the last 18 months", but says that contact with the game's developers "...is finite. They're working 18-hour [days] just like we are." We've previously discussed the pluses and minuses of paper-based 'official' game guides.
We've previously discussed the pluses and minuses of paper-based 'official' game guides.
The problem with "official" game guides is that the game publisher usually uses them as an excuse not to include a manual with the game.
"They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
that in itself isn't the biggest problem, its when the Boss says "your gonna write a Guide for Game X" but Game X sucks and is probably the worst game ever made... nonetheless, you still have to go though it and figure everything out even though you wouldn't have given it the time of day anywhere else.
this is why sites like GameFAQs are so great, because the people who write the Guides actually Like tha Game enough to put in their own time and Effort, it may not be the Best Quality Guides, but the people that write them are doing it because they enjoy it.
/. is overrun by bed-wetting elitist nerds
let it be known, for anything other than servers, a *nix OS sucks