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On The Life Of A Game Guide Writer

marcot writes "The Canadian National Post has a story on the life of a videogame guidebook writer. I can't work out if it's a dream job or torture." Michael Lummis, the writer in question, "has done about a dozen books for [BradyGames] in the last 18 months", but says that contact with the game's developers "...is finite. They're working 18-hour [days] just like we are." We've previously discussed the pluses and minuses of paper-based 'official' game guides.

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  1. Game Guides by Carnildo · · Score: 5, Insightful

    We've previously discussed the pluses and minuses of paper-based 'official' game guides.

    The problem with "official" game guides is that the game publisher usually uses them as an excuse not to include a manual with the game.

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    "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    1. Re:Game Guides by Ayaress · · Score: 5, Informative

      Beyond paying for what you can get for free, GameFAQs (despite having a pretty high crap:gold ratio itself) also has better quality guides.

      There used to be a game retailer in my area that would give you the guide for free if the game cost something like $50 or more, so I ended up with a number of them (before they went out of business). Every single one of them is arife with blatant mistakes: Wrong solutions to puzzels, bad data in tables (wrong HP counts for example), stupidly bad strategies (the one that came with Starcraft suggeted Zerglings as a counter to Carriers), or negligent errors (repeated misspellings of a charactter's name, mixing up location names, and so on).

      The free guides on a site like GameFAQs have the same problems, but they have two advantages:
      1. There's usually more than one guide, so if one doesn't work, try another - one's just as free as the next.
      2. They can be easily revised with corrected data, data that wasn't known when the guide was first written, or improved strategies. Once a book is printed and sold, you're mistakes are pretty much written in stone.

  2. Their lives are totally sweet! by Anonymous Coward · · Score: 5, Funny

    I know a dude who totally does this gig. He is porking chicks like left and right, which is bragable. One time he was just writing up a guide and this dude was walking by playing a guitar, which was really annoying. So, he like flips out and totally kills the dude like in one blow. It was totally awesome. After that he did like 8 chicks at once.

    When I get older I'm going to do the same thing. Word is bond.

  3. Obligatory PA Link by |/|/||| · · Score: 5, Funny

    Contrary to popular belief, GameFAQs just can't do everything that a printed strategy guide can do.

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    [javac] 100 errors
  4. I don't think writing a Guide would be much fun by incubusnb · · Score: 5, Insightful
    you stop playing the game for fun, and start playing the game to find out how it ticks and where all the stuff is. you spend more time writing notes and drawing maps than you do playing the game. then you get to spend multiple hours putting a book together based on your notes, and then you run into the problem of one or two of your notes being wrong so you go back through the game again to make sure your notes are right.

    that in itself isn't the biggest problem, its when the Boss says "your gonna write a Guide for Game X" but Game X sucks and is probably the worst game ever made... nonetheless, you still have to go though it and figure everything out even though you wouldn't have given it the time of day anywhere else.

    this is why sites like GameFAQs are so great, because the people who write the Guides actually Like tha Game enough to put in their own time and Effort, it may not be the Best Quality Guides, but the people that write them are doing it because they enjoy it.

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    /. is overrun by bed-wetting elitist nerds
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