Dreamcast Tribute Revisits Cult Console, Games
Buster Chan writes "NTSC-uk has begun their two-week long tribute to the almighty Sega Dreamcast, including an editorial recounting favorite memories of Sega's final (so far) hardware, as writers 'give their views of one of the most prolific consoles of recent times', the first 128-bit console. They also run new reviews revisiting Cosmic Smash, checking out Get Bass, and analyzing the very Japanese Tokyo Bus Guide." Although it was so long ago we can barely remember, what were your favorite Dreamcast titles?
While there were many, many good games for the Dreamcast, the one that stands out in my opinion is Ikaruga. In my opinion, it's one of the best verticle shooter games ever created.
RaGe
We're all just noise on the wires..
Typing of the Dead ... the greatest game ever! (okay, not really)
... separates the men from the boys (and the afternoon I played it, women/girls, too). A group of maybe four of us beat it in a few hours, no real challenge. The fun part was finding the special endings (including when the main boss plummets to his death, only to miraculously bungee jump back onto the roof-top where the previous battle just took place, and then burps in your face).
... try to force the players to laugh so hard they lose.
truly awesome game
Man, did i suffer some RSI that day.
Linkage: here
Truly, the best part was the tongue-in-cheek engrish phrases you were forced to spell out. Which i think is a valid design choice
The gord speaks the truth about the dreamcast 128bit myth
You can still buy one, and at 50 bucks for a new one and 30 or so odd for a used it is hard to go wrong. In silicon valley 30 dollars doesn't even pay for the sushi.
The SHA-4 (well, SH7750) which powers the Dreamcast is _very much_ a 32-bit architecture. 32-bit memory/IO addresses, 32-bit words, 32-bit FPU, 32-bit aligned. However it can dispatch 2 integer instructions simultaneously (like the pentium), while chewing on up to 2 FPU ops as well. This is how 32 + 32 + 32 + 32 = 128 bits is claimed.
Nothing could be further from the truth. Still, the architecture is very nice and allows for high throughput without needing a lot of cache, deep pipelines, or high clock speed.
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
The first time I saw Soul Calibur I literally missed my mouth and spilled my drink a la Airplane! Crazy Taxi was an early and more gentle GTA. I left Ecco on the screen as background "art" at a party that had some kids at it...they went nuts moving the dolphin around the screen (and the graphics caused a lot of the adults to beg for turns too). Playing Shenmue inspired me enough to take a trip to Japan (though I didn't get to the area Shenmue takes place in).
This console was my introduction to Lik-Sang as I bought the ethernet adapter, two DC-2-PS2 adapters so I could use a mouse/keyboard with the webbrowser. Hell, I even bought the soundtrack to Jet Set Radio.
I could go on and on about great moments I've had with this console. It "felt" right...I never had a problem with the controller as some people did, and even played Tetris on the memory unit (thanks Marcus!)
To me, this was the first console that got everything right; great graphics, great controller (to me), and an online community through the console itself (modem then ethernet). Though I have an Xbox, it feels like a bit of a warmed over Dreamcast and I still think the graphics on the DC are better than the PS2 (my opinion based on games I've seen).