The Politics of the Video Game
illuminata writes "Can the video game industry keep its mittens out of the political slugfest? According to Kevin Parker's article Free Play, they sure can't. In it, he cites Dreamcatcher's Gore and Sega's Legacy Online and Jet Set Radio Future as main offenders. He even goes on to point out how some people want video games to convey their favorite political message in the future. Are there any particular titles or game companies that you think lay on the politics too thick, or is it all just a bunch of foof?"
Actually, resolution 1441, the UNSCR which gave the US permission to attack, only said Saddam had to cough up the missing weapons (weapons which had disappeared after he kicked the weapons inspectors out back in '98-'99). The onus wasn't on us to find the weapons, it was on him to produce them, or prove they had been destroyed. He did neither, so we went in to take him out.
Besides, as an anonymous poster pointed out, the article clearly states where we've found actual weapons. Not "starter kits", not "precursors", but actual full blown weapons. Keep ignoring it if you want, but even Sen. Kerry has changed his tune (see this article...the article is published by the GOP, but the quote is from Kerry's recent appearance on Hardball).
God invented whiskey so the Irish would not rule the world.
...how over 50 percent of the American people could possibly believe there is still WMD in Iraq, all they need to do is read the above post.
David Kay (a big supporter of the WMD theory before the war) has made it very clear what the facts on the ground are:
Yes, I am ignoring a few web sites which posted a tiny amount of evidence which has subsequently proven to be wrong. But that is dwarfed by the overwhelming evidence being ignored by a majority of the American people. But don't tell me I'm ignoring the facts because of my certainty: Before the war, I was convinced there was WMD, too.
Eternal vigilance only works if you look in every direction.