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Blender 2.33 Re-enables Game Engine

fforw writes "One and a half year after becoming free software, the Blender Foundation has released a new version of Blender which finally enables the game engine again. When Blender became free software. the game engine had to be disabled because SOLID, the collision library was not free software. After SOLID's author Gino van den Bergen changed his mind, Blender has now restored all functionality from the closed-source period."

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  1. Re:Great F/OSS by black+mariah · · Score: 1, Flamebait

    I have a feeling the Blender team would sooner gouge out their own ass, goatse-style, than do anything like a REAL production-level 3d program does things. EVERYTHING seems like it's there only to be different, and that's not good. While the galleries on the Blender site make it clear that it can produce some damn fine work, it probably takes twice as long as it would in any other program.

    I wish I had the skills to rewrite the interface my damn self. I like the direction they're going with it, but I KNOW they'll screw it up. The new UI looks amazing, but it feels horrible. Like it's pasted together from bits and pieces of other programs. Some Lightwave here, some 3ds there, some Softimage here... it's a clusterfuck of ideas instead of being its own, well thought out UI.

    --
    'Standards' in computing only impress those who are impressed by things like 'standards'.