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Cinematic Game Graphics

CowboyRobot writes "LucasArts engineer Nick Porcino has an article detailing what to expect from graphics in the next generation of game systems including the "influence of cinematic realtime rendering, the promise of advanced lighting techniques and high-dynamic range images, the uses of the rendering pipeline, and the future of multiprocessor-based rendering and advanced geometry." These will allow run-time rendering of high quality backgrounds and characters, ultimately resulting in games that are closer to full-blown Pixar animations, allowing better narratives and more immersive user experiences."

2 of 323 comments (clear)

  1. Silent games by Anonymous Coward · · Score: 3, Funny

    ...cause with all the fans making noise you're not going to understand a word of the story.

  2. Unng by Hoplite3 · · Score: 3, Funny

    Wake me when they make a rendering pipeline that corrects for bad story writing on the fly. That'd be useful.

    --
    Use the Firehose to mod down Second Life stories!