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GameBlender.org Re-Launched, With Forums

Shay writes "With the recent release of Blender v2.33, including the return of the game engine, we have brought GameBlender.org back online to help users in creating games with Blender. The site is back with a new CMS, a new layout, and new features. Of those features the most important is the forums. With the introduction of the forums here at GameBlender.org we hope to give users a place to post and answer questions about free modeling, animation, game making software, Blender!"

9 comments

  1. Blender by Anonymous Coward · · Score: 4, Informative

    While Blender is one of the better free 3D toolkits, it does have a difficult learning curve. However, if this relauch can build up a decent tutorial base, Blender might become an exciting option.

    1. Re:Blender by Anonymous Coward · · Score: 0

      Heh, does it even have "undo" yet? I know that's a non-trivial feature to add, but it's pretty critical.

  2. Now to write a game called "Frog" in it by leonbrooks · · Score: 3, Funny

    ta-dish-boom!

    --
    Got time? Spend some of it coding or testing
  3. Dupe by reiggin · · Score: 0, Informative
    1. Re:Dupe by DJayC · · Score: 4, Informative

      The post actually contains a link to the post you are referencing. I think they meant it as a follow-up.

    2. Re:Dupe by ScarletEmerald · · Score: 2, Informative

      Actually this story is about GameBlender.org coming back, while the other story was about the game engine being restored. Related, but different.

  4. Good. by op51n · · Score: 4, Informative

    I'm glad to see the return of GameBlender.
    I was very much a part of the community for a year or two, and was really sad when I popped back into it to discover the VC's had let them down. And then very glad to see Ton doing everything he could to get it all back on track!

    From the time I spent being involved with it, and running thegameblender.co.uk for a brief while, I got to see that GameBlender is actually a very promising little program. Yes, the 'learning curve' (ick) is very steep, but once people start to get through it they start to produce some really nice stuff.
    I was working on a project in it for a while, which never got off the ground enough due to my cravings of scale, but it was remarkably intuitive to work with, despite the amount of options and possibilities that have to be accomodated in the UI. I am going to have to check the new version out (last time I did was to use the OSX version on the only laptop I had available to me while travelling), and see if or how much it has changed.
    Anyway I hurt to much from actually going out to say much of interest, but hey to any of you who I remember from the good old days!

  5. Undoing blenders... er, blunders by leonbrooks · · Score: 1

    If the save function is fast enough, you could do a hack that saved after every action or so-many-seconds after the document becomes "dirty" into a "ring buffer" of temporary files plus keep track of what action(s) happened between saves (to help in deciding how far to undo). Then add an "undo/redo" menu which simply reloads the content being edited from the appropriate temp file.

    One special rewind feature I've always wanted in almost every app I use is an "undo or alter just that step" facility. So you do a series of global replaces and it turns out twelve steps down the track that one of them made your life harder? Rewind to the faulty step, alter it, then fast-forward through the eleven succeeding flawless steps.

    --
    Got time? Spend some of it coding or testing
  6. k3wl, d00dzz!!!!111 by Anonymous Coward · · Score: 0

    Hey, post this news a few more times- maybe by the fifth time it will be interesting!