Microsoft Games Boss Promises Higher Quality, Fewer Games
Thanks to the San Jose Mercury News for its article discussing Microsoft Game Studios' new general manager Shane Kim's attitude to development, as the piece notes: "Some of Kim's first acts have been to ax or delay several projects. Since the fall, Microsoft has scaled back its staff of internal game developers from 1,200 employees to about 1,000." But it's argued: "Because there are now so many others making games for the Xbox, Microsoft needs to make fewer titles, Kim said... This shift toward a conservative investing style mirrors the larger shift within the video game industry, where development budgets and marketing costs are reaching Hollywood proportions."
They may merely assimilate a good code shop here and there, but they have good taste. Oh if I could only have the hours back wasted on the "Age of" series, sigh. Maybe than I would have a girl, oh well back to my game of star wars galaxies.
An Education is the Font of All Liberty
Taking a page from Nintendo's book?
And its not even only their software. Just look at the perhiphrials market (keyboards, joysticks, wheels, etc), where Microsoft actually makes some competetive products. I'm primarilly a Logitech man myself, but my Microsoft sidewinder wheel is actually a pretty good piece of hardware (even if the software bundled with it sucks :P)
Sure they are going to invest more money in the games and with the new capabilities of the graphics cards we are going to see some amazing graphics.
But they are going to be even less willing to take the risk to innovate than before. A high-quality game isn't just last year's game with prettier graphics.
True warriors use the Klingon Google