IGDA Quality Of Life Survey Analyzes Game Developer Crunch
Thanks to the IGDA for its survey details discussing the problems videogame developers face trying to balance work crunch and family/relationships. A survey commissioned by the IGDA revealed "34.3% of developers expect to leave the industry within 5 years, and 51.2% within 10 years", and also noted: "Crunch time is omnipresent, during which respondents work 65 to 80 hours a week (35.2%). The average crunch work week exceeds 80 hours 13% of the time. Overtime is often uncompensated (46.8%)." The IGDA's Jason Della Rocca is quoted as suggesting: "While game development is a stimulating and rewarding career, the work conditions are often taxing, making it hard to sustain a balanced lifestyle and leading many senior developers to leave the industry before they've done their best work... it is not just the community that is affected - these issues also impact the quality of games produced." Are insane hours just part and parcel of working in games, or is there another way?
You might as well have just said "ValuSoft." It's not like no one knows who you're talking about.
Rob (I hope Something Awful doesn't send a hit team to your house)
There is an alternative. You can work for 3D Realms. I hear they have a project or two which doesn't suffer from this crunch mode.
Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
And here you are on Slashdot. Now we know why our game will be late. Fucker.