VRizer: Stereoscopic Uutput for OpenGL Programs
An anonymous reader writes "VRizer was developed at the Ars Electronica Futurelab to utilize conventional OpenGL games or OpenGL software for virtual reality or virtual environment setups. This is done in Linux, by creating a library that, when preloaded, intercepts the proper OpenGL/SDL calls to create 2 stereoscopic views out of 1 single frame stream. So the original software (the game) is not altered in any way.
VRizer now works best for UT2003, but a few other games were tested succesfully: FooBillard, TuxRacer, Scorched3D, Neverball, Armagetron, Trackballs. For download (binary only for now) and screenshots see the project and the website"
VRizer now works best for UT2003, but a few other games were tested succesfully: FooBillard, TuxRacer, Scorched3D, Neverball, Armagetron, Trackballs. For download (binary only for now) and screenshots see the project and the website"
This was reported for Quake2 a while ago. It was too blocky and the niose generated on th screen was very distracting. I dont know if these guys use softer fractal-based images but I'd keep away from this if it looks like that earlier Quake2 project
"Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
This system must be a completely different project than the one you're thinking of. It doesn't use SIRDS or anything like that; it appears to allow display through either a side-by-side stereogram or a red/blue 3d image.
put a "rgstereo y" line in your vrizer.conf file, in the same directory of vrizer.so, then
export LD_PRELOAD="./vrizer.so"
and run your favourite game. quake and tuxracer work ok. and it's really cool.
but will there be the source? in the readme there is a mention of a "make" step.
hmm, i see. Using the stereo features with GL_LEFT and GL_RIGHT is not yet implemented in VRizer due to lack of the proper hardware, sorry.