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Using GPUs For General-Purpose Computing

Paul Tinsley writes "After seeing the press releases from both Nvidia and ATI announcing their next generation video card offerings, it got me to thinking about what else could be done with that raw processing power. These new cards weigh in with transistor counts of 220 and 160 million (respectively) with the P4 EE core at a count of 29 million. What could my video card be doing for me while I am not playing the latest 3d games? A quick search brought me to some preliminary work done at the University of Washington with a GeForce4 TI 4600 pitted against a 1.5GHz P4. My Favorite excerpt from the paper: 'For a 1500x1500 matrix, the GPU outperforms the CPU by a factor of 3.2.' A PDF of the paper is available here."

14 of 396 comments (clear)

  1. As has been said many time before ... by keltor · · Score: 5, Insightful

    The GPU are very fast ... at performing vector and matrix calculations. This is the whole point. If general computing CPUs were capable of doing vector or matrix calcs very efficiently, we would probably not have GPUs.

  2. 178 Million in the P4EE by 2megs · · Score: 5, Insightful

    The Pentium 4 EE actually has 178 million transistors, which puts it in between ATI's and NVIDIA's latest.

    In all of this, keep in mind that there's computing and there's computing...the kind of computing power in a GPU is excellent for doing the same numeric computation to every element of a large vector or matrix, not so much for branchy decisiony type things like walking a binary tree. You wouldn't want to run a database on something structured like a GPU (or an old vector-processing Cray), but something like a simulation of weather or molecular modeliing could be perfect for it.

    The similarities of a GPU to a vector processing system bring up an interesting possibility...could Fortran see a renaissance for writing shader programs?

    1. Re:178 Million in the P4EE by gunix · · Score: 5, Insightful

      Well, it's like UNIX, it's userfriendly, it's just selects it's friends very carefully.
      IMHO, the perfect friend is someone interested in maximum performance and knows how to program and knows something about computer hardware.

      Have you looked at fortran 90, 95 or 2000?

      --
      Evolution of Language Through The Ages: 6000 BC : ungh, grrf, booga 2000 AD : grep, awk, sed
  3. Re:Not the Point by Amiga+Lover · · Score: 4, Insightful

    The whole point of graphic cards is that they have a dedicated purpose. Using the cards for anything that is general purpose is like using a motorcycle to tow a pop-up camper.


    What's relevant is that to the processor on a graphics card, its dedicated purpose is simply a bunch of logic. There's no dedicated "this must be used for pixels only, all else is waste" logic inherent in the system. there are MANY purposes for which the same/similar logic that applies in generating 3D imagery can be used, and that seems the purpose of this paper. Run THOSE type operations on the GPU. Some things they won't be able to do well no doubt - but those they can, they can do extremely well.

  4. This is BIG by macrealist · · Score: 5, Insightful

    Creating a way to use the specialize GPUs for vector processing that is not graphics related is ingenious. Like a lot of great ideas, it is sooo obvious AFTER you see some one else do it.

    Don't miss the point that this is not intended for general purpose computing. Don't port OoO to the graphics chip.

    Where it is huge is in signal processing. FPGAs have begun replacing even the G4s in this area recently because of the huge gains in speed vs. power consumption an FPGA affords. However, FPGAs are not bought and used as is, and end up costing a significant amount (of development time/money) to become useful. Being able to use these commodity GPUs for vector processing creates a very desirable price/processing power/power consumption option. If I were nVIDIA or ATI, I would be shoveling these guys money to continue their work.

    --
    I am living proof of the Peter Principle
  5. Maybe time for a new generation of math-processor? by Anonymous Coward · · Score: 4, Insightful

    Remember the co-processors? Well, actually I don't (I'm a tad to young). But I know about them.

    Maybe it's time to start making co-processing add-on cards for advanced operations such as matrix mults and other operations that can be done in parallell on a low level. Add to that a couple of hundred megs of RAM and you have a neat little helper when raytracing etc. You could easily emulate the cards if you didn't have them (or needed them). The branchy nature of the program itself would not affect the performance of the co-processor since it should only be used for calculations.

    I for one would like to see this.

  6. Re:Not the Point-headbanger. by Amiga+Lover · · Score: 4, Insightful

    There is however one thing to keep in mind. Presently our GPU's may have the headroom to play with, but with Apple's Quartz, and Microsoft's Longhorn, let alone what's coming with X. That headroom may disappear, and our video cards will have to go back to being video cards.

    On those operating systems that require them, that could very well be.

    Still makes a nice thought that a linux box without even X installed, but a kickass graphics card, could crunch away doing something 4 times quicker than any windowed machine.

  7. Bass Ackwards? by Anonymous Coward · · Score: 5, Insightful

    Perhaps offloading the CPU to the GPU is the wrong way to look at things? With the apparently imminent arrival of commodity (low power) multi-CPU chips, maybe we should be considering what we need to add to perform graphics more efficiently (ala MMX et al)?

    While it's true that general purpose hardware will never perform as well as or as efficiently as a design specifically targeted to the task (or at least it better not), it is also equally as true that eventually general purpose/commodity hardware will achieve a price-performance point where it is more than "good enough" for majority.

  8. Re:Wow by PitaBred · · Score: 4, Insightful

    You don't seem to understand that GPU's are very specific purpose computing devices. They aren't like a general purpose processor like you CPU. They crunch matrices, and that's about it. Even all the programmable stuff is just putting parameters on the matrix churning.

  9. Re:Unused computing Power? by PitaBred · · Score: 4, Insightful

    Lemme try to help:
    a) Not equal. Apples and oranges. A GPU will do repeated calculations very, very fast, like matrix transforms and the like. A CPU on the other hand will make decisions based on input, rather than just crunching numbers
    b) The main display (the GUI) already uses many tricks on the graphics card. The hard part is making sure that all graphics cards support the features. Things like the xrender extension and such are becoming more common as graphics cards and drivers get "standard" capabilities
    c) Your imagination is the limit as to what it could be used for. Just realize that it's a good data processing unit, not a good program execution unit. Use each for their strengths.
    d) Modified? With new cards/drivers, all it takes is OpenGL calls to start taking advantage of this power. All it really takes is someone who knows what they're doing and has a bit of inspiration.

  10. I think I speak for many of us by Sycraft-fu · · Score: 5, Insightful

    When I say oh shut the fuck up.

    Sorry for the flames, but seriously, I get so damn sick of all the "all new games suck" whiners. Look, there are legit reasons to want new technology. It is nice to have better graphics, more realistic sound, etc. It is NICE to have game that looks and sounds more like reality. Yes, that doesn't make the game great, but that doesn't mean it's worthless.

    What's more, don't pretend like all modern games suck while old games ruled. That's a bunch of bullshit. Sure, there are plenty of modern games that suck, but guess what? There are tons of old games that suck too. Thing is, you just tend to forget about them. You remember the greats that you enjoyed or heard about, the ones that helped shape gaming today. You forget all the utter shit that was released, just as is released today.

    So get off it. If you don't like nice graphics, fine. Stick with old games, no one is forcing you to upgrade. But don't pretend like there is no reason to want better graphics in games.

    1. Re:I think I speak for many of us by Tim+C · · Score: 5, Insightful

      Hear, hear.

      There's something that's always puzzled me a little about this site - attached to every single article about some new piece of PC tech - a faster processor, better graphics card, etc - there are a number of comments bemoaning the advance. All of them saying that people don't need the power/speed they have already, that they personally are just fine with 4 year old hardware, or, in this case, that better graphics don't make for better games. Hell, the same is true for mobile phones - I've lost count of the number of comments bemoaning advances in them, too.

      It's funny, but I thought this was supposed to be a site for geeks; aren't geeks supposed to *like* newer, better toys?

      To get back on topic - no, better graphics are not sufficient for a better game. However, if the gameplay is there, then they can certainly make the experience more enjoyable. Would Quake have been as much fun if it was rendered in wireframes?

      Better graphics help add to the sense of realisim, making the game a more immersive experience. The whole point of the majority of games is entertainment and (to an extent) escapism. Additionally, what a lot of people like the grand-parent poster seem to forget is that most of the big-name game engines are licensed for use in a number of games. Let people like id spend their time and money coming up with the most graphically intensive, realistic engine they can. Think Doom 3'll suck because the gameplay will be crap? Fine, then wait for someone to license the engine and create a better game with it. In the meantime, please shut up and remember that there are those of us who like things to be pretty, as well as useful/well made/fun/(good at $primaryPurpose)

      Good graphics on their own won't make a good game, but they will help make a good game great.

  11. Re:Maybe time for a new generation of math-process by pe1chl · · Score: 4, Insightful

    What I remember about co-processing cards and "intelligent peripheral cards" (like raid controllers or network cards with an onboard processor) is this:

    There is a certain overhead because a communications protocol is to be established between the main processor and the co-processor. For simple tasks the main processor often stops and waits for the co-processor to complete the task and retrieves the results. For more complicated tasks, the main processor continues but later an interrupt occurs that the main processor must service.

    You must be very careful or the extra overhead of this communication makes the execution of the task slower than without the co-processor. This is certainly going to happen at some time in the future, when you increase central processor power all the time but keep using the same co-processor.

    For example, your matrix co-processor needs to be fed the matrix data, start working, and tell it is finished. Your performance would not only be limited by the processor speed, but also by the bus transfer rate, and by the impact those fast bus transfers have on the CPU-memory bandwidth available and the on-CPU cache validity.
    When you are unlucky, the next CPU you buy is faster in performing the task itself.

  12. Re:The day is saved by Metasquares · · Score: 4, Insightful
    This way we wouldn't have to keep getting a new video card every time we want to upgrade our systems 3-d performance.
    I think you've just answered your own question.