Refresh your Memory: Advanced Graphics Algorithms
subtle writes "DevMaster.net has posted an interesting article about advanced graphics algorithms. The article discusses six widely used algorithms in graphics rendering of indoor and outdoor environments, namely: quad-based static terrain, Roettger's approach to continuous levels-of-detail in terrain, real-time optimally adapting meshes, portals, BSPs and PVSs. In each case the algorithm is discussed and some aspects of implementation are considered, as well as analyize each algorithm for its application in modern graphics systems."
I suppose people vaguely interested who know the basics but haven't tried some of these out are the target audience.
For any given subject, that's about 95% of the Slashdot crowd.
=)
It's easy to tell when slashdotters know nothing about a particular subject.
We get to read lame joke after lame joke.