Refresh your Memory: Advanced Graphics Algorithms
subtle writes "DevMaster.net has posted an interesting article about advanced graphics algorithms. The article discusses six widely used algorithms in graphics rendering of indoor and outdoor environments, namely: quad-based static terrain, Roettger's approach to continuous levels-of-detail in terrain, real-time optimally adapting meshes, portals, BSPs and PVSs. In each case the algorithm is discussed and some aspects of implementation are considered, as well as analyize each algorithm for its application in modern graphics systems."
i SeE u R c0mp3nSaTing 4 2-daY'z **PH4ST** macHiNeZ bY bl1tt1nG iN a veRtiKul pH4shun -- g00d 1d3a!
a FuNkshun caLL eVery PixEL alz0 h3lpz 2 ke3p th1ngz ruNN1ng sM0othlY
u r s0 RULEZZZZZZZZZZZZZZ!!!
i tH1nK u M3an wh4t h4pp3nd 2 da sL0W tim3z!LOLMAO!!
+1 insightful
and
+1 for using "blitting" in a sentence