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E3 - Metal Gears, Jungle Beats, Unreal Tech?

Thanks to continuing coverage of the E3 Expo show from GameSpot, from 1UP, from GameDaily, and many other sources - highlights for the second day included Eurogamer's detailed write-up of Metal Gear Solid 3: Snake Eater, apparently "an overwhelming spectacle" in both positive and other ways, GameSpot's first images of Unreal Engine 3.0, a "complete game development framework for next-generation consoles and DirectX9-equipped PCs", IGN Cube's hands-on impressions of DK Jungle Beat, allegedly "the sleeper hit of the show", 1UP's musings on The Lord Of The Rings: The Third Age, an "attempt to make a Japanese-style turn-based console RPG in America", and even GameSpot's brief impressions of a mobile phone-embedded Turrican, as the Factor 5 classic returns "pre-loaded on Siemens 65 Series phones."

4 of 33 comments (clear)

  1. DX 9? by Anonymous Coward · · Score: 0, Interesting

    "complete game development framework for next-generation consoles and DirectX9-equipped PCs"

    I know Microsoft isn't popular here, but anyone that doesn't have their head up their ass knows that DirectX 10 is the schizzle.

    So why do people keep screwing around with 9? Our OpenGL for that matter?

    DX 10 is Teh Schizzle

  2. What sucks about MGS3 by Pluvius · · Score: 3, Interesting

    ...is that it's not a remake of the real Metal Gear 2 (as opposed to the poor substitute that America originally got, Snake's Revenge). Should be interesting to see a story about another Snake, though, even if it is as clogged with narrative as MGS2 was.

    Rob

  3. unreal engine 3 by WormholeFiend · · Score: 4, Interesting

    right now just one person can make a custom character, and a team can manage a total conversion mod.

    with all the detail that one can put in a custom character, will its creation require a whole team?

  4. Re:Unreal 3 Engine Video by junkgrep · · Score: 2, Interesting

    It really is. But then, at this point, I'm not sure who to credit: the engine makers, or the people who make DirectX and write the drivers for video cards. I mean, so much of the WOW power of these next-next gen games comes from using what are pretty standard and well known shaders and effects. Sure, it takes work to program it all into an engine, but provided you are willing to spend the money and target a certain level of hardware, it just doesn't seem as ingenious or a singular an achievement anymore. I mean, the engine looks incredible... but they are running it and targeting it on tip top hardware. Of course it looks better than stuff out today. And anyone else that targets the same specs is probably going to be able to do all the same things. I think it's really coming down, these days, less to the engine and more to the talent of the game designers and artists.