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Indie Game Jam 2004 Recounted

scishop writes "While most of the gaming world has been focused on the dazzling smoke and mirrors special effects of E3, Gamasutra has published an interesting article on a different game convention: Indie Game Jam '04 where two dozen game developers spent four days creating a variety of games built around the same engine in an effort to encourage innovation. The results included apps centered around boxing, yoga and flaming hamsters." Our earlier story over at Slashdot Games has more links and information.

5 of 41 comments (clear)

  1. Download the games by joelparker · · Score: 4, Informative

    Best of all, you can download the Indie Game Jam games:
    http://www.indiegamejam.com/igj2/games.html

  2. Some things to note by INeededALogin · · Score: 5, Informative

    The Official Website for the event

    The article is building up hype for the event starting on March 18 through March 21, 2004.

    According to here... these guys are using SourceForge for hosting the games.

    Downloading the games now, but I think these are windows only.

  3. You can play them with WINE! by Anonymous Coward · · Score: 2, Informative

    For those who use linux, you can use a tool called WINE to play unported apps. You can even run it on the BSDs thanks to the Linux emulation,

    Lets not forget the HUGE ammount of Native games for Linux! and BSD

    Please help eliminate this misconception that there are no games for these platforms by adding to these lists!

  4. some games playable without ps2 controller by nothings · · Score: 5, Informative
    Despite what the game download page says, the following games can be played with mouse and/or keyboard:

    Sleep wit' da Fishes!
    Nebulae Drawing Tool
    Stunt Hamsters
    Deadly Dance of the Robots
    Robot Circus (sort of)
    BootLooter

    Some of the downloads are huge because of large music files (even after downsampling) and image files. We'll try to institute a system next year that allows things like replacing WAVs with MP3s without needing to touch the source code, so we can shrink the downloads more effectively after the event.

  5. Re:hmm.. by moviepig.com · · Score: 2, Informative
    ...stunning visuals ... don't ... always make such a big difference [as] variety and challenge ... and how involved it makes the gameplayer.

    Nolan Bushnell (Atari Pong) used to talk of a successful game as being "hot", in a way that I think today might imagine the player as a collection of myriad stimulus/response ports, e.g., sight, sound, touch, worry, planning, speed, balance, ego. (I could - and apparently did - go on.)

    "Hot" is activating as many of those as possible.

    --
    Seeing bad movies only encourages them. Watch responsibly