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Indie Game Jam 2004 Recounted

scishop writes "While most of the gaming world has been focused on the dazzling smoke and mirrors special effects of E3, Gamasutra has published an interesting article on a different game convention: Indie Game Jam '04 where two dozen game developers spent four days creating a variety of games built around the same engine in an effort to encourage innovation. The results included apps centered around boxing, yoga and flaming hamsters." Our earlier story over at Slashdot Games has more links and information.

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  1. Re:Innovation? by ecc0 · · Score: 5, Insightful

    The point is to show that you can make vastly differing games with the same "engine." You don't need to make a Quake clone only because you use the Quake engine. Some people use open engines to make games that are very different from the games the engine was originally developed for, like Unreal Annihilation, Total Annihilation (a Real-Time Strategy game) reimplemented with the Unreal Tournament 2003 engine.