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Halo 2 Multiplayer Modes Playtested, Recounted

Thanks to The Next Level for its two-part hands-on impressions of Halo 2's multiplayer modes, as shown at the E3 Expo in Los Angeles last week, including many videos of the action, and discussing "the changes to the heads up display", also noting gleefully: "Is carrying two guns worth sacrificing your ability to throw grenades? In a word: Hell Yeah!", before finally concluding of the Xbox title, due out this November: "It was by far the most fun and intense playing experience I had with any game at this year's E3."

9 of 92 comments (clear)

  1. XBox controller for PC by protektor · · Score: 5, Interesting

    Interesting note that I read about one of the E3 annoucements is that supposedly Microsoft is going to be releasing a version of the XBox controller for the PC. So it should mean that you can play Halo and Halo 2 more like what they are on the XBox if you so choose.

    1. Re:XBox controller for PC by Yorrike · · Score: 4, Insightful

      Why would any self respecting gamer choose to use an Xbox controller over the perfect, tried and true mouse/keyboard combo when playing a FPS?

      --

      Looks can be deceiving. Or CAN they?

    2. Re:XBox controller for PC by MBCook · · Score: 4, Insightful
      I haven't heard that, but you can buy adaptors. Since the controllers are just USB with one more wire (which is unimportant, power for rumble I think) with a little modification you can plug 'em into PCs. Drivers are available on-line.

      Now what I would REALLY like to see would be a mosue/keyboard for the X-Box that is supported in games. I don't care about MS's "it's not a PC" thing, the BEST WAY to play FPSes is a keyboard and mouse. All the keys can also be put to good use in simulation games (of which there are few on consoles due to lack of buttons). Think of it. We could have something like Flight Sim, Mech 2, X-Wing, or one of the many other great games that just uses more buttons that a controller provides.

      Come on MS, a keyboard and mouse will only HELP things.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    3. Re:XBox controller for PC by jeffehobbs · · Score: 3, Funny


      dimes to dollars the mouse will have more rpecision then the controller.

      yes, obviously in your hands keyboard + mouse is a devastatingly exact combination.

      ~jeff

  2. Quoth the FA by IshanCaspian · · Score: 4, Funny

    > In a word: Hell Yeah!"

    That's two words, genius.

    That just goes to show ya, there are three kinds of people in this world...those who can count, and those who can't.

    --

    But there is another kind of evil that we must fear most... and that is the indifference of good men.
  3. Comment removed by account_deleted · · Score: 5, Interesting

    Comment removed based on user account deletion

  4. In Defense: Halo as FPS democracy by superultra · · Score: 5, Insightful

    The proliferation of Halo has little to do with PR people. I was an assistant manager at EB when the Xbox launched and continued to be until last summer. At the EB I was working at, Microsoft was too busy pushing Munch and Oddworld to really recognize Halo. It took a good 6 months until Microsoft really realized, "Dear God, we're still in the console game because of Bungie."

    There are two related reasons why Halo has done so First, the co-op experience is great - you can breeze through Halo in a day with a friend, and then there is everything that happens in between. You start experimenting with jumps in the caverns, or messing around with the warthog. You're really just playing together, in a very sandbox-y kind of way. That rarely happened in PC games because anyone you really played with were miles away, or if you took the pain to get together you didn't want to waste it "playing."

    Secondly, the ease in setting up multiplayer far exceeds the ease in setting up a PC lan. The xbox is a heavy beast, but a featherweight compared to the pain in the ass that is lugging around a midtower, a keyboard, a mouse, cables from here to kingdom come, and a monitor. About 10-20 of us used to have a LAN party every month. That is, until Halo came along. The 1-2 hours minimum in copying patches, maps, installing CDs you forgot or didn't have - suddenly became 10-20 minutes tops, and was just plugging things in. It was so much easier to bring friends too, because all you needed was a controller - not an entire PC. And, the Halo you played was exactly the same Halo someone played at there house. No one had an advantage because of a faster PC.

    As you demonstrated, Halo's greatness is often lost on PC players, whom you refer to as "die hard gamers." It's greatness is difficult for PC people to understand, people who've gone to LAN parties for the last 8 years and can, in fact, get the setup down to 30 minutes or less. The feat of 16 players playing the same game at the same time is as difficult to comprehend for PC people who are used to 64+ people, but for video games it was a revolution. Sure, in comparison to PC FPS's, Halo is good. Not great, not bad, but good. Solid. However, as a console FPS, it is the seminal console FPS of all time. The controls are a dream for a console FPS, the graphics were amazing at the time, but more than that it was a pick up and play FPS. A friend who had played video games on his own but never an FPS could hold his own after an hour of playing. I'm not sure you could say that about most virgins to PC FPSs. What you saw of Halo wasn't really Halo. Halo is a bunch of friends in the same house or apartment, drinking beers or soda, cursing at each other from the other room, then taking as much time to recap, retell, and laugh at the stories made during the round that it took to actually play the round. That's Halo. It is a socially viral experience that has little to do with its single player.

    What are PC FPS's? They are they elite, the bourgeoisie of video games. They are the ones in the high castle on the high hill. This form is shared in attitude by the people who play them exclusively. Go read some of the comments above on mouses and fps; the belief among PC FPS players is that the video game experience is a diluted, impure one. They're wrong.

    What is Halo? Halo is the embodiment of concepts once held so dearly as PC-indiginous, Halo is the democratized FPS for the video gaming mainstream masses. This democratization, this bringing the FPS to the people, was an artform that Bungie pulled off brilliantly. You can say that Halo is average as an FPS, "inoffensive," "nothing new," or "special." That's fine. What you can't say though, is that Halo is not great. If you doubt the impact of Halo on video gaming, you just don't get it , quite objectively, quite plain and simple. You're being too PC-elite to accept that a game can be great, can be really good, can be amazing without you t

  5. Re:In Defense: Halo as FPS democracy by nicky_d · · Score: 4, Insightful

    This is an excellent comment, but I would add that many people, myself included, believe that the single player element of Halo is also well worth defending, and certainly more than average. I've been playing FPS titles since Doom, usually with a focus on single player and same-room multiplayer, and Halo is hands down among the three best titles I've played. This is because every aspect of it - as with Goldeneye, for example - is well thought-out and implemented. The vehicles integrate perfectly into the game, every weapon has its place, the dual-weapon system imposes a new layer of strategy, the AI - regardless of its actual 'intelligence' - works wonderfully, the checkpoint system is flawless - the end of a battle really feels like an achievement - and the levels are splendid, regardless of the oft-criticised (misunderstood, IMO) repetition in the latter half of the game.

    I play it single-player to this day and it continues to impress me. In fact, the single aspect of it I don't care for is the fact that the Hunters are relegated to a simple nuisance once you know their weak spot. Every other enemy remains a threat throughout the game - the grunts are fodder but can easily strip your shield in one shot, the jackals can mess you up if you have the wrong kind of weapons (and bring out the beauty of the melee attack, and even the swarming flood have an edge - you can swat them off or ignore them most of the time, but in a low-shield situation they become your #1 threat.

    But two caveats: Halo MUST be played on Legendary for it to really shine. This is absolutely vital, and I'm sure I'dve tired of it some time ago if Legendary wasn't an option. And secondly, I haven't played it on a PC, so I don't know how that version would appear to people. I play a fair amount of mouse/key PC FPS titles, but Halo - again, like Goldeneye - seems made for its host console's controller. I know it was originally Mac/PC bound, but it's clear that Bungie took as much care integrating the controller as they did tuning the AI and touching up the textures. Every console has these rare (sometimes Rare, arf) titles that are bound to it irrevocably; I think Halo holds that position with the Xbox.

    I should add that I'm not particularly enamoured of the Xbox - I prefer the more eclectic games library of the PS2 - but Halo, in my opinion, is a brilliant example of what a game can be and why I still play games, at my age, when I ought to be out fishing or whittling 'round back.

  6. One Word: Co-op by *weasel · · Score: 3, Insightful

    If I couldn't have played the Halo campaign co-op, I'd probably label it as just 'darn good'. It had solid controls, clear and concise mechanics, good story, few load times, expansive areas, good voice acting, good AI, some fun-as-hell vehicles, and even a sense of humor.

    In a time when its contemporaries were trying to resell us ever-longer loadtimes, polys for the sake of polys and deathmatch for the sake of deathmatch - bungie delivered a solid game. Honestly, let me know if any other FPS in 2001 delivered half as well over as many areas - because I'd love to play them.

    Without co-op, it's a well polished FPS, and admittedly not deserving of the 'great' accolades that are heaped upon it. It's much like Half-life in that respect. Hell, there's a few parts of the campaign I'd call downright 'poorly thought-out', or even 'amatuerish'. But throw in a friend and jack up the difficulty, and I get over even those spots in a hurry.

    Co-op makes the game great. Too many game developers and publishers seem to ignore the fact that gaming originally was, and is again becoming, primarily a social activity.

    good game + social element == great game

    In the opinions of many gamers: If Halo2 isn't 'different' from Halo -- that'd be the greatest accomplishment Bungie could hope for.

    --
    // "Can't clowns and pirates just -try- to get along?"