Drug Addiction Integrated Into Achaea MUD
An anonymous reader writes "The text-based MUD Achaea, one of Iron Realms Entertainment's games, has introduced an addictive drug called gleam into its world, during a plot involving a wide-ranging crime ring. On discovery, a number of players, eager for a new experience, took enough gleam to become immediate addicts, leading to head-twitching, speed-talking druggies polluting the land here and there. Several player cities have already outlawed the drug, and there are some very sorry addicts going through a painful withdrawal that can last up to 25 hours of playing time. It'll be interesting to see if anyone considers the tangible benefit (increased dexterity) that one gets worth the heavy cost of the drug on both the character's bank account and on the player's psyche. At least one real-life recovering addict has used the in-game forums to loudly object to the introduction of gleam."
I wrote Drug addictions into the MUD that I had over ten years ago. This is neither news, nor anything that matters.
This is not a flamebait post, either. I'm just stating the truth. No one gives a fuck.
"Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
hey, it worked for Tail in the Desert... oh wait no it didn't.
1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.