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Drug Addiction Integrated Into Achaea MUD

An anonymous reader writes "The text-based MUD Achaea, one of Iron Realms Entertainment's games, has introduced an addictive drug called gleam into its world, during a plot involving a wide-ranging crime ring. On discovery, a number of players, eager for a new experience, took enough gleam to become immediate addicts, leading to head-twitching, speed-talking druggies polluting the land here and there. Several player cities have already outlawed the drug, and there are some very sorry addicts going through a painful withdrawal that can last up to 25 hours of playing time. It'll be interesting to see if anyone considers the tangible benefit (increased dexterity) that one gets worth the heavy cost of the drug on both the character's bank account and on the player's psyche. At least one real-life recovering addict has used the in-game forums to loudly object to the introduction of gleam."

2 of 78 comments (clear)

  1. fp by Anonymous Coward · · Score: -1, Offtopic

    fp? damned 20s delay

  2. From http://www.ironrealms.com/ by Anonymous Coward · · Score: -1, Offtopic

    We're pleased to announce that our Rapture engine now supports the mud compression protocol MCCP, which allows muds to reduce their bandwidth requirements by as much as 75% with clients that support the protocol.


    'nuff said.