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Everaldo and Jimmac On Linux Art and Usability

Eugenia writes "Metin Amiroff of OSNews interviewed the well known artists of KDE and GNOME, Everaldo and Jimmac. They discuss their first steps into Linux, the applicationss they use and why Linux still doesn't have all the professional applications and support they need for their day to day work, their inspiration, the state of the Linux desktop visually and usability-wise, the SVG factor and their future plans for KDE and GNOME."

11 of 119 comments (clear)

  1. Art / os by NIK282000 · · Score: 5, Insightful

    Even though the art in an OS is far from vital, it makes the experience easier. Un like some OS's with bad graphics, its like watching surgery.

    --
    Dear aunt, let's set so double the killer delete select all
    1. Re:Art / os by Tri0de · · Score: 5, Insightful

      Best quote from the story:
      "hardest thing is to create the drawing and this is something that no software can do for you."

      Amen

      I've got a couple of friends who are with great with computer graphics the way I was with photography: technical mastery but little artistic sensibility; I got Zone system and the Schwiempflug rule (converging fields of focus) down just like my buds have Quark/Photoslop whatever, but - somebody with artistic ability -that's a rarity,a bitch to teach and seldom combined with hacking ability

      --
      "Everyone is entitled to their own opinion, but not their own facts."
  2. You know what to expect: by irokitt · · Score: 5, Funny

    Cue replies from Gimp-bashers in 3, 2, 1....


    --
    If my answers frighten you, stop asking scary questions.
  3. Linux art varies greatly.. by brxndxn · · Score: 5, Interesting

    In Windows, the different icons and color schemes don't vary too much. Some programs have stupid icons - but most have fairly neat icons and artwork.

    However, in Linux IMO, it's not the case. Some icons and artwork looks amazing while others look absolutely horrible. After dabbling with linux a few times, I really can't stand how the different schemes of different programs don't seem to fit together too well. In Mandrake 10 (last Linux I've used), there were whole different styles of icons.. like, Open Office had it's own set that were X pixels by Y colors in Z-bit color.. while Random Mandrake Prog had icons A pixels by B colors in C-bit color.

    I am starting to think that I would rather just have an entire OS that didn't use Icons. Instead, it would be only labeled buttons.

    --
    --- We need more Ron Paul!
    1. Re:Linux art varies greatly.. by irokitt · · Score: 5, Insightful

      You bring up a good point, but recognize that Gnome is working on that with their interface policies. Free software tends to take a "make it work first, then make it look good" approach. What the community could really use is a few good artists that volunteer to make some of the ugly projects look good.

      One of my beefs is that some applications ship with ugly "basic" interfaces and expect users to look for skins to make it look better. In my mind, it should look good out of the box, and the skins should just make it look better.

      --
      If my answers frighten you, stop asking scary questions.
  4. More about them at by akincisor · · Score: 5, Informative

    http://www.everaldo.com/

    http://jimmac.musichall.cz/index.php3

  5. It's going that way... by erroneus · · Score: 4, Interesting

    Desktop Linux for the common user is an eventuality, not merely a possibility.

    There is way too much interest displayed by business both large and small to see Linux displace MS Windows for the cost savings alone. So far, it's primarily server-side stuff but moving from server to desktop is also an eventuality.

    So any time I see some article stating "Linux doesn't have this or that" or "...isn't ready..." I start to yawn a bit. I think it's nice that they're honest enough not to say that it will never happen. :)

  6. Open Graphics Art Project by Doug+Merritt · · Score: 4, Insightful
    What the community could really use is a few good artists that volunteer to make some of the ugly projects look good

    There are many, many talented graphics artists in the world, but almost no one is asking for their help on these projects. Nor does the average programmer know where to go to find artists who are willing to help out.

    We need an Open Graphics Art Project to connect together open source programmers with open art artists.

    Same thing to a lesser extent with other professions like information architects (often found in the same person as a graphic artists, but not identical), usability/ergonomics, writing, game playability tuning, etc.

    Perhaps all it would take is the right web site to help these people find each other.

    --
    Professional Wild-Eyed Visionary
  7. Wait a second... by Cryptnotic · · Score: 4, Informative

    From the Sodipodi tips and tricks page:


    Object rotation

    When in Select mode, click on an object to see the scaling arrows, then click again on the object to see the rotation and shift arrows. If the arrows at the corners are clicked and dragged, the object will rotate about the opposite corner. If you hold down the shift key while doing this, the rotation will occur about the Rotation Point (nominally the center of the object).

    The Rotation Point can be moved by clicking on the very center of the object and dragging the center point to where you want to pivot around. Then if you shift-drag on a corner point, it will rotate about that point.

    --
    My other first post is car post.
  8. Most baseless comment by tyrione · · Score: 4, Insightful
    In the middle of the way,however, I found Linux, which also looked much more beautiful than Windows. Soon I installed the WindowMaker of Alfredo Kojima, which is a cloned and improved interface of NextStep.

    Like hell it is an improved interface of NeXTStep. It's a bastardization of NeXTStep without the Power of NeXTStep--no WindowServer.app--not to mention NeXTStep is a UI Design Paradigm still unequaled today in its consistency, productivity and ease-of-use. And MECCA (Openstep 4.0 Release Candidate 1) with the TabbedView Shelf that still hasn't resurfaced in OS X (hopefully one day) was an improvement over NeXTStep/Openstep but never saw the light of day, unless of course you happened to have worked at NeXT and/or you worked after the merger at Apple and either worked or hung out in Engineering.

    GNUstep is nowhere as elegant as NeXTStep and they know it, but you can't fault the developers since Steve hasn't ever nor will he ever open source any of that code.

    The moment KDE adds native Objective-C support by working with GNUstep folks than just maybe then we'll actually see Linux and Apple really bring a one-two punch to the Enterprise. How come? If both platforms support Cocoa's Portable Distributed Objects you can leverage existing PC hardware running Linux while bringing in PowerPC Hardware with OS X/X Server and suddenly any "holes" that the Windows World claims become even more fantastical, if not just blatantly bitter sweet moans of frustration.

    But no. We have people maddenly working on C# in hopes to make sure everyone can connect to .NET Services. I'm sure Microsoft doesn't mind since you still have to pay the piper, one way or another.

  9. Re: design is practical art by johnrpenner · · Score: 4, Informative


    so many people think that art is just about how things 'LOOK',
    but true art arises where form and function are integral --

    -- design is not veneer - steve jobs interview in fortune magazine --

    Fortune Magazine: What has always distinguished the products of the
    companies you've led is the design aesthetic. Is your obsession with design
    an inborn instinct or what?

    Steve Jobs: We don't have good language to talk about this kind of thing.

    In most people's vocabularies, design means veneer.
    It's interior decorating.
    It's the fabric of the curtains and the sofa.
    But to me, nothing could be
    further from the meaning of design.

    Design is the fundamental soul of a man-made creation that ends up
    expressing itself in successive outer layers of the product or service.

    The iMac is not just the colour or translucence or the shape of the shell.
    The essence of the iMac is to be the finest possible consumer computer
    in which each element plays together.

    On our latest iMac, I was adamant that we get rid of the fan, because it
    is much more pleasant to work on a computer that doesn't drone all the time.

    That was not just "Steve's decision" to pull out the fan; it required an
    enormous engineering effort to figure out how to manage power better and do
    a better job of thermal conduction through the machine. That is the furthest
    thing from veneer. It was at the core of the product the day we started.

    This is what customers pay us for--to sweat all these details so it's easy
    and pleasant for them to use our computers. We're supposed to be really good
    at this. That doesn't mean we don't listen to customers, but it's hard for
    them to tell you what they want when they've never seen anything remotely
    like it.