Gish Shows Odd Physics-Based Indie Platforming Flair
Thanks to Gamers With Jobs for its group review of Chronic Logic's PC "physics-based [2D] platform game" Gish, which was briefly mentioned on Slashdot Games earlier this week. The reviewers seem impressed, arguing: "Gish is one of the few 'modern' platformers I can think of. What I mean is that it actually uses modern technology to enhance the gameplay, instead of making prettier versions of NES games", and highlighting "the spectacular physics engine, which they use to full effect in the puzzles and enemies." The article also points to a downloadable demo of the product, as well as a recent interview with the creators, in which Gish's developers, Chronic Logic, "the crew behind the acclaimed Bridge Builder/Pontifex series", are further quizzed.
I played the demo when Slashdot last mentioned the game. I was really impressed. The game is so original and the physics are really interesting and fun.
Head-to-head game with my friend was even more fun! I'm really looking forward to seeing what these guys are doing in future.
Yesterday I bought the download version of it and I recommend it fully. It's cheap for such a good game. Well, at least 20 euros is not bad here in Finland, when "big PC games" cost 45-55 euros.
Where's the linux demo?
- Menus are a bit ugly and are strangely non-intuituve (minor and easily forgiveable)
- The jump system is truly awful - it can take ages to build up the proper jump height, and it is easy to make a mistake. Really unforgiving. I'm sure they could easily fix this, but that would probably mean redesigning the levels
- crossing over certain parts of walls when your are in the sticky mode can just mean you get stuck
- Levels are pretty dull - sometimes you just fall though a hole, go over a gap, and that's it -the end!
As it is, I don't think Gish is really a finished game, and it really annoying -you can see how great this game can be. I hope the people who make it have another go, and get some decent levels made for the game. Gish 2 (or even 1.5!) could really be a good game. Perhaps if they fixed the jumping and released a level editor that would help someway too.Could have been a classic as it is so original in implementation and presentation. The problem is one of gameplay and design:
1. the levels are all similar looking and dark.
2. the levels are repetitive to play.
3. the game is a pure physics simulation resulting in a very difficult to control main character (he can't jump easily and gettin him to stick/move to walls is very difficult)
4. the level design and control problems mean the whole thing gets frustrating very quickly.
Actually I'm surprised they put up a free demo, I bought it before a demo was available because it looked so intriguing and obviosuly would not have done so had I played a demo. Sort out the controls, work on the level design, brighten everything up and this could be fantastic. Anybody remember ZooCube? A little indie developer with a cool new puzzle game idea, he got picked up by Acclaim and released on Nintendo GC and GBA. Now a rich man (you can download a demo of it on fileplanet).
If the physics implementation is anything like the one in Bridge Construction Set then it should be superb.
BCS was pure class.
I'll certainly be trying the demo of this one.
RM
I have no sig yet I must scream.
I will buy this the moment its released on Linux, I played the demo on a windows machine at work and loved it, just the right level of difficulty.
This would be a great game for the more capable handhelds like the new Nintendo DS or old GBA.
I do agree the jump system could be easier, but its still fun
ERR 411[Max number of witty sigs reached]
Never could figure out why my girl liked my bitch tits, then I found out she was a lesbian.
Did she figure your penis was just an oversized clit?
I found a good way of getting around quickly.
Hit A and S repeatedly one after the other.
S makes you slimy and expands you slightly.
A makes your edges sticky and if you are expanded you contract.
So you grow outwards stick to the ground and then contract.
If you have an arrow key held down you end up running in a circle shape at high speeds. (I outran the sliding board in the second collection level.)
It's more than Gish too, they have what looks like the world's only physics-based puzzler.
Karma: It's all a bunch of tree-huggin' hippy crap!
i thought This is a cry for help made gish, i hadn't even heard chronic logic's name associated with it until now. o_O not sure if we should be judging chronic logic on this game as i'm not sure how much they were actually involved.