Hurt Me Plenty - Remembering Doom
Thanks to TotalGames.net for reprinting a GamesTM article remembering the genius of id Software's seminal PC FPS, Doom. The article starts with the question: "How many of the lodestones of modern gaming do we owe to Doom?", and continues by arguing: "Without Doom conceiving the multiplayer deathmatch, it could be radically touted that the PC today would be an abandoned platform insofar as gaming is concerned." The piece finishes with comments on Doom 3: "While tradition alone will endear Doom 3 to many, the long-anticipated game may yet fail to make the evolving grade it was fundamental in establishing. Let it be said that the gaming world is nothing if not perverse."
Yeah, right. Wolfie 3D was also a seminal moment in PC gaming, and made a *huge* impact on the entire industry. Doom was a major improvement, yes, but Doom couldn't have been made without Wolfenstein 3D. Multiplayer? No, W3D didn't have it, but all this means is that, had Doom not been made, all FPSs on the computer would be single player - maybe.
The development of the FPS on the comp has been linear, not arriving with Doom and being incrementally improved with subsequent iteration. Wolf 3d was the first major FPS (if not first in the first place; anyone remember when Marathon for the Mac was published?). Doom added better graphics and height (stairs!) as well as multiplayer. Duke 3d added shooting on the Y plane and not just X and Z, not to mention weapons that were more interesting than plain miniguns or rocket launchers (shrink ray, land mine, etc.) Quake I, II, UT... each had significant changes in gameplay, graphics, and capabilities - the shift from Quake 2 to 3 was huge, turning what was once a SP genre with a multi addon to a primarily multi game. If *any* game(s) cemented the shift from SP to MP, and help keep PC gaming alive today, I'd say it was UT and/or Q3, *not* Doom.
Condemnant quod non intellegunt.
It was the gameplay in general that made DooM so revolutionary, from the 2D map/3D game environment, primitive but effective lighting, and the other evolutions and revolutions in the engine.
Then we have the way that the game was designed artistically - the quality of audio, textures, monster designs was superior to anything on the market.
Then we have the gameplay - not just multiplayer, but with a wide array of weapons including the almighty BFG that all other megaweapons follow meekly after, and the chainsaw for hacking up evil monsters. What's not to like?
But these things have all been done before. DooM3 will carry none of these revolutions - Far Cry has already hit the market before DooM3 and HL2 are even "ready". DooM will have a hard time improving on the state-of-the-art graphics of Far Cry. Physics engine, audio... Will DooM3 even let you drive vehicles as you can in Far Cry? I can't imagine boats or buggies or even the awesome hanglider having a place in DooM3.
DooM3 will sell well, of course, because of the hype, and because of the brand name. But I think it has become too little, too late. Fary Cry does all of the "revolutionary" things that DooM3 has been claiming it will do for years. And DooM3 has one handicap that Far Cry doesn't... DooM3 has been engineered to run on XBox, with all the weaknesses of the underpowered console pedigree to carry like a chain around its neck.
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If it doesn't "make the grade", it will be because engine technology is no longer important. A large part of Doom's success was due to the fact that there was really nothing else like it at the time; this won't be true of Doom 3. id's content department is nothing to sneeze at, but they've been outdone before (Unreal Tournament vs Quake 3, for instance), and they won't be leagues ahead of everyone else like they were with, say, 3D models in Quake.
By that first line it sounds as if Doom 1 was REVOLUTIONARY (and it was to be honest).
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Yeah. I distinctly remember there being other multiplayer deathmatch games around at that time... such as SpectreVR, for example
DOOM was a great game, for sure, but it was more an evolutionary step, which everyone wanted and had a demand for, than it was a Revolutionary jump. What made DOOM 'special' in those days was that it was legal and expected that you could download it and copy it with your friends; in those days, Shareware Floppies was all the Internet a lot of people had
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