Teaching History In Schools With Video Games
Joe writes "There's a story about a Massachusetts company, Muzzy Lane Software, creating a Civ-style simulation computer game to teach history to high school and college students. 'Our view isn't that you take the right video game, stick it in a classroom and everything gets better,' Mr. McCool said. 'But with the right tools, this can significantly enhance learning.'"
Yeah, that's been bothering me myself, because you know if you or I did that to a production server at work and lots of people or customers couldn't do their work, we'd be shitcanned! (Okay, so posting comments on slashdot doesn't count as work, but the point remains the same :P)
Going back on topic myself, I believe computers in the classroom themselves can be a good teaching aid, but it's not a teaching panacea.
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Alternatively, they could've waited until Friday or Saturday night where all the slashdotters would've been out on hot dates and...oh wait, that doesn't happen, nevermind. :P
Yeah, the Monday night idea should work.
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