Out Run 2 Xbox Enhancements Analyzed
Thanks to GamesRadar for its Edge-reprinted cover article interviewing UK developers Sumo Digital on its conversion of Sega's arcade title Out Run 2, and trying to explain why "Sega has handed the Xbox conversion [of the new AM2-developed arcade game] to an unknown dev studio responsible for exercise bike software." The developers discuss the issues is conversion: "The arcade board has essentially got twice the memory that the Xbox has... and most of that was used", before explaining a new-for-Xbox Mission Mode which "will feature in excess of 50 missions consisting of Heart Attack-style challenges, marathon routes and AI character challenges", and also revealing "[Xbox] Live compatibility, which promises score uploading and ghost downloading while also permitting online play."
It used to draw big crowds in the arcade. There were people who could complete it one handed using only one credit. The hydraulics gave a whole new experience... ...but was it really any good?
I'd have to say no. It was not a good driving game. It was a game where you remembered the best routes with the easiest overtaking opportunities. There was no driving skill involved. It was repetitive and boring.
I bought it for my C64 though. I was amazed how good it looked compared the arcade machine but it was still not a good game.
Is there still a call for games like this when we have the likes of Project Gotham Racing and Gran Turismo?
This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.