Thirty Years in Computing
Jacob writes "Jacob Nielsen, usability guru, writes about the last 30 years of computing and his predictions of the next 30 years of computing. An interesting read. quote: 'Computer games in 2034 are likely to offer simulated worlds and interactive storytelling that's more engaging than linear presentations such as those in most movies today.'"
He and other futurists might do better to look at what we use computers for now and what we don't, but could, use them for in the future. They could also think way outside the box and think about how computers will physically change (will it still be everything in one box or will the hardware be as distributed as software can be) or how computers will integrate into everyday life.
I guess I expected a bit more imagination. 30 years is an awfully long time in terms of technological development.
Keep smiling!
Erick
http://www.busyweather.com/
Guy I know once talked about looking at an old Sears & Roebuck catalog from, I think, just before WW1. In it there was a section for early power tools. They sold power saws, screwdrivers, etc. just like they do now. The difference was, though, to use any of these tools, you had to buy a separate motor. This was a bulky thing that you set on your workbench next to your project. It came with a variety of adapters which you could use via a chain drive or something along those lines to power your saw, screwdriver, etc.
The analogy here is pretty plain, I think. I'm not sure that the idea of "the computer" as a separate machine will ever entirely go away, but certainly the computing power in everyday appliances (TV's, radios, hell, even toasters and refrigerators) is growing all the time. The standalone computer may eventually go the way of the standalone power tool motor.
The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
People have been expecting these interactive movie worlds to tell us non-linear stories for at least a decade. There are several problems with this line of thinking: it's far more expensive to tell a non-linear story than a linear one, moviemakers are much better at telling stories than audiences, and people LIKE linear stories.
:-), but instead they were valued for their imagination and timing.
Alternate endings to movies on DVD's and open-ended worlds in games like GTA are good examples of the kinds of things we'll be doing for a while. But a story told from a million angles? Forget it. Even with technology to create those worlds, you still need to think about, well, everything, and all the consequences of every action. It's not gonna happen.
What we like about linear stories is their flow from conflict to resolution. And we see movies because the people that make them are good at what they do. The original storytellers around a fire could have sat there waiting for their "users" to interact with them ("storyteller, put the mail on the duffel bag"
rouftop
QAExpress: Solid bug tracking for you. Graphs and reports for your PHB.
Why do you cringe? I'm replacing 150 public computers with $300 thin clients coming off a terminal server (well, a cluster of them), just exactly what you are talking about. Right now, if I need to change anything, I have to visit 150 computers individually, even for the tiniest tweak of a config file. Plus I have to lock these things down tight because John Q. is either stupid and wrecks stuff unintentionally, or he's trying to show me how clever he is by sabotaging the machines and attempting to hack my system. So that means stuff like Centurion Guard, Fortres, keys, and all kinds of crap that wastes my time.
With thin clients, I make the same change on the server and it's all done. It IS a return to the mainframe model, and it's one I'm extremely happy about because it will make my life so much simpler. Once I get these 150 done I'm going after 150 staff computers. Most people simply do not need real PCs, and half of them couldn't see a difference anyway. As long as they get a login screen and a desktop they couldn't care less if the files they create are stored on a server or locally, or whether they have a hard drive somewhere under their desks. Sure, there are a few folks who are going to need local storage for various reasons, so they can keep their PCs. But the vast majority simply don't need it. I'm also saving money. Even when you amortize the servers over the number of thin clients they can support, my capital cost is half what it would be for PCs.
I surely would not advocate that approach for any of us, perish the thought. But in the real world in a production environment, which slashdot certainly is not, it's a viable solution.
How about a moderation of -1 pedantic.