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Vib Ripple Shows Photographic Memory Skills

Thanks to IGN PS2 for its hands-on analysis of Japanese PlayStation 2 title Vib Ripple, the latest in the series from cult developer NanaOn-Sha, creators of Parappa The Rapper and Vib Ribbon. According to the article, "Stages take place in square arenas, with a center 'mat' that's textured with a picture. Your goal is to find all the Peta Characters hidden in the picture... [you must] search for a clump of color in the picture corresponding to the size and color indicated in the [Peta] character's icon [on the side of the screen]." It's also explained: "By connecting a digital camera to your PlayStation 2, you can use personal pictures as the basis for new stages. The game automatically places Peta Characters appropriately about the picture." 1UP has an earlier preview of this title, which is out now in Japan (with Western release as yet unconfirmed), and was previously mentioned on Slashdot Games.

9 comments

  1. I remember these. by leviathanap · · Score: 4, Interesting

    I used to see this sort of thing in the old magazine "Highlights for Children" - making a book of such things would be just as practical.

    --
    "Leisure is the mother of philosophy" - Thomas Hobbes
  2. Why a camera? by 77Punker · · Score: 1

    Couldn't they have just included a level called "boobs" instead?

  3. Because... by Anonymous Coward · · Score: 0

    Because *that* game is already available for free all across the internet...

    1. Re:Because... by 77Punker · · Score: 1

      Free with a credit card number for "verification", or perhaps a free "download accelerator" program.

  4. My favorite thing about Vib Ribbon by everyplace · · Score: 3, Interesting

    Besides the incredibly catchy stock music, it was ridiculously easy to create levels that were 100% unbeatable. If you had an IDM or Industrial / Noise cd laying about, the levels were so far beyond anything in the game that it was impossible. Yet entertainig.

    1. Re:My favorite thing about Vib Ribbon by MMaestro · · Score: 2, Interesting
      Na, there was an easier way to create an 'impossible' level. Burn your own music CD with just one track with over a hour of music playing. If fatigue didn't beat you and lack of skill didn't beat you, then the sheer length of the song would kill you.

      Course if you were hardcore enough to beat that then you could just throw in some techno, rap, or rock songs in...

  5. Peta... by Anonymous Coward · · Score: 0

    Peta...this must be what they were smoking when doing the game.

  6. Goatsex by lukestuts · · Score: 1

    I know which picture immediately springs to mind for custom levels. Open wide now. =808=