Planet Moon Blazes Trail Onto PSP For Smaller Developers?
Thanks to GameSpot for its interview with Aaron Loeb of developers Planet Moon Studios, the quirky developer that "was founded in 1997 by the Shiny Entertainment team that created MDK", has gone on to make console/PC titles Giants: Citizen Kabuto and Armed & Dangerous, and is now "devoting itself to the [Sony] PSP exclusively." Loeb justifies this arguably risky move to the "unproven terrain of PSP development" by suggesting: "The PSP will enable a developer like us to make cutting edge games quickly, alleviating the challenge all small developers currently face", and argues the kind of games that will be successful on the PSP are "Games that focus on opportunity game play. Games that are really fun to play right away. You get them immediately, they're cool, you play them for 15 minutes and you've got a very satisfying experience."
Surely what they're saying is true for all handhelds though? Besides, when time is as valuble as it will be in 15 minute increments, loading times are going to need to be tweaked an awful lot.
Boo.
If this were Irrational speaking, or Bioware, or another proven creative team I'd believe them. But while Planet Moon hasn't really bombed on anything, they haven't exactly done anything groundbreaking either. Their two games in house, Giants and Armed and Dangerous, actually exhibit a progression away from creativity. A&D is fun and funny- I'm playing through it right now - but it's essentially the action levels from Giants stretched into one big game. Nothing in the game screams "creative" although I see no reason why it couldn't have.
I think what Loeb and Moon want is more chances at bat. They might get that, of course, but I think they're going to be surprised to find that creativity might as hard to pull off on the PSP as the Xbox and PC. If Sony locks in the specs they've been touting, it's not much less powerful than a PS2, so in terms of graphic design and what have you we're still working with a system that will require extensive development time. And, the PSP is portable. Right now anyway, the gameboy library is far more licensed than any of the console games. Creative games get passed over routinely because they're lost in the morass of subpar Mary Kate and Ashley and Finding Nemo games. What's more is that they may find the PSP a little more crowded than they're obviously hoping for. If it's the GBA kids that the PSP pulls, they'll want to play Finding Nemo 2. If it's the home console owners, they'll want to play Madden. There's little room for creativity no matter where you are in video games right now, but Moon seems intent on convincing themselves otherwise.
So, what I'm trying to say is that this seems like Planet Moon has talked themselves out of the possibility that they just might not be able to make groundbreaking games,. What Loeb is saying, essentially, is that it was development costs that stopped them from making their great game, not that they can't make great games.
Well, best of luck to them. I think that if they had that special creative spark within them, it would've shown up already.
Endnote: I'm not sure we can count MDK as some kind of creative track record. Dave Perry and Shiny worked on that as well and went on to work on the glorious testament to non-creative-ness that is Enter the Matrix.
Complexity in games isn't a bad thing, and "disposable games" that grow tiresome after 15 minutes are not what the industry needs to remain artful, though as MTV has shown it may be a great way to access the mainstream.
When bottom line is more important than artistic integrity, total quality is no longer even a factor, lowest-common-denominator appeal is.
These will be the "Britney Spears" of games. Worst Idea Evar.
Unlike current PS2 the starting platform PSP has no titles at all, hence the absolute number of titles that join the first wave of competion is small. On its launch it will be lucky, easier competition between them, at least if you can make up a title in time, as customers without much hint on the platform capability may pick up some random game, and at the same time it can be a big chance or bet for those not-proved-yet-but-potential developers.
You may argue that it's not new because GBA is also in the same handheld market, but PSP is meant for a clearly different market, something like the high-end handheld market (which the failed TG16 handheld was in against GameBoy BTW, though today's situation is very different).
The PSP seems to be a Ps2 in portable form: How in the hell are games going to be EASY to make, then? I don't recall the Ps2 being easy to develop for, and with the heavy emphasis on power in the PsP, I'd say the development costs will become dangerously close to console titles. And with Sony stating recently that the PSP is meant to be played inside the home, I question ANYTHING that has to do with the PSP. I don't think even Sony knows what they're doing: They're making a portable system, which looks like it'll cost a lot, and have very low battery life, and they're claiming it's supposed to be used inside the home, and that, and I quote Ken Kutaragi, "No one would go out and play video games," I really don't think Sony knows what they're in for. The fact that all the PSP demos at E3 were basically video demos, and the fact that they were all being piped from PCs, makes the demonstrations of the power of the PSP seem to be a big fat lie. We've yet to see anything run on the actual PSP hardware, and I wouldn't be surprised if it turned out that the PSP's power is closer to that of the N64 and PSOne than the Ps2. Even so, the design of the PSP is begging for high development costs, and I don't see HOW it'll be easy to develop for.
Not to mention the fact that people are drooling over the PSP, despite this. The scary thing is, the PSP could probably be released with a battery life of one hour, a price of $300, and still become more popular than the GBA. That's how alienated gamers are, today. I really hope that the PSP flops, not just because I'm a Nintendo fanboy, but because the industry will be in deep trouble if Sony can get their feet wet in the handheld portion, as well.
I really hope that the PSP flops, not just because I'm a Nintendo fanboy
bullshit
bullshit
AnonCow has a point.
Right now it's really hard to say whether PSP development will be easier or not. That depends on Sony. If Sony has learned lessons from the PS2 rollout and has returned to the roots of the original Playstation, then life could be good. One of the things that made the original Playstation a hit was that it was easy to develop for. "Easy" is of course a relative term, but the point is that the hardware architechture and the available SDK and other middleware allowed a wide range of development houses to get onboard the new platform right away. If the PSP does this, then that should open the floodgates.
But easy or not, I suspect that we will first see a bunch of PSOne ports and other warmed over titles. But who cares as long as they are fun! It will be a little while before we see real competition between PSP, GBA, and DS anyway. So Nintendo doesn't have to worry on day one. Good competition should bring us all some good games and just maybe at lower prices. Well one can hope.
To the making of books there is no end, so let's get started
Hmm... I'm a Nintendo fanboy to the core, but... ...but I like the idea of smaller developers being able to create commercial games.
However, I'm still cheering for the DS for now. It just strikes me as a cooler idea.
I thought Planet Moon was a bunch of ex-Shiny developers rather than a group created by Shiny? :/
Yes, the videos were being displayed on the PSP. But the data was all being sent from PCs. There were no PSP units which were standalone, that were not receiving data from PCs on the show floor. I find that VERY suspicious.
And I don't know about you, but I do NOT consider moving a camera around in a Metal Gear game to be playable software. Man, a franchise here and some graphics there and everyone all of the sudden thinks the PSP software played great. >_>