Slashdot Mirror


Planet Moon Blazes Trail Onto PSP For Smaller Developers?

Thanks to GameSpot for its interview with Aaron Loeb of developers Planet Moon Studios, the quirky developer that "was founded in 1997 by the Shiny Entertainment team that created MDK", has gone on to make console/PC titles Giants: Citizen Kabuto and Armed & Dangerous, and is now "devoting itself to the [Sony] PSP exclusively." Loeb justifies this arguably risky move to the "unproven terrain of PSP development" by suggesting: "The PSP will enable a developer like us to make cutting edge games quickly, alleviating the challenge all small developers currently face", and argues the kind of games that will be successful on the PSP are "Games that focus on opportunity game play. Games that are really fun to play right away. You get them immediately, they're cool, you play them for 15 minutes and you've got a very satisfying experience."

24 comments

  1. Hmm. by mr_jrt · · Score: 2, Interesting

    Surely what they're saying is true for all handhelds though? Besides, when time is as valuble as it will be in 15 minute increments, loading times are going to need to be tweaked an awful lot.

    --
    Boo.
  2. Moon Pulling a Romero? by superultra · · Score: 4, Insightful

    If this were Irrational speaking, or Bioware, or another proven creative team I'd believe them. But while Planet Moon hasn't really bombed on anything, they haven't exactly done anything groundbreaking either. Their two games in house, Giants and Armed and Dangerous, actually exhibit a progression away from creativity. A&D is fun and funny- I'm playing through it right now - but it's essentially the action levels from Giants stretched into one big game. Nothing in the game screams "creative" although I see no reason why it couldn't have.

    I think what Loeb and Moon want is more chances at bat. They might get that, of course, but I think they're going to be surprised to find that creativity might as hard to pull off on the PSP as the Xbox and PC. If Sony locks in the specs they've been touting, it's not much less powerful than a PS2, so in terms of graphic design and what have you we're still working with a system that will require extensive development time. And, the PSP is portable. Right now anyway, the gameboy library is far more licensed than any of the console games. Creative games get passed over routinely because they're lost in the morass of subpar Mary Kate and Ashley and Finding Nemo games. What's more is that they may find the PSP a little more crowded than they're obviously hoping for. If it's the GBA kids that the PSP pulls, they'll want to play Finding Nemo 2. If it's the home console owners, they'll want to play Madden. There's little room for creativity no matter where you are in video games right now, but Moon seems intent on convincing themselves otherwise.

    So, what I'm trying to say is that this seems like Planet Moon has talked themselves out of the possibility that they just might not be able to make groundbreaking games,. What Loeb is saying, essentially, is that it was development costs that stopped them from making their great game, not that they can't make great games.

    Well, best of luck to them. I think that if they had that special creative spark within them, it would've shown up already.


    Endnote: I'm not sure we can count MDK as some kind of creative track record. Dave Perry and Shiny worked on that as well and went on to work on the glorious testament to non-creative-ness that is Enter the Matrix.

    1. Re:Moon Pulling a Romero? by cbirdsong64 · · Score: 4, Insightful

      Yeah, I read this story on Gamespot the other day and thought "Hmmmm, seems like they're after the wrong next gen handheld." The PSP is a system of ports. The DS is going to be where all the groundbreaking, innovative games are born.

    2. Re:Moon Pulling a Romero? by psyco484 · · Score: 1
      The reason I like my GBA is because it essentially is a "system of ports" as you put it. I'm interested in the PSP, and I hope they do the same thing and port a lot of PS1 and PS2 games over to it. There's a lot of games I liked playing on the PS* that would be great on a portable, so I hope they do that. I don't think the DS is going to be the big innovator though. It offers some neat new stuff, but I can't see that new stuff providing a huge opportunity for innovation for a while.

      A quick look at the prospective release titles for both handhelds shows mostly ports (based on a less than extensive search). The thing Sony has going for them though is that their "umd" cartridges look as though they'll be able to hold more than just games, giving people more of an incentive to pick up the PSP. I believe price will likely be the main issue for both of these units at first, the DS prospectivly costing $200, and the PSP unknown but likely higher. Both promise great things and I'm genuinly interested in both, but I don't think people are ready to drop $200+ on a portable game unit. I think that's the main reason the ngage failed, it was outrageously over-priced, poor design aside. Maybe that's just the unemployment talking though.

      The games for these units likely aren't going to be unique, but that's probably a good thing at this point. When they're established and have the customer base to start making unique titles, the DS features could probably weigh in heavily, so long as the developers make use of them properly. I'm not too impressed with being able to see an over head map or an item menu, and that's the only two ways I've seen the extra screen used so far. I just hope, as always, the developers make use of what's given to them in new ways, even if they're working with old stuff.

    3. Re:Moon Pulling a Romero? by Graftweed · · Score: 2, Insightful
      Agreed, but it's been the same for the past few generations of gaming devices (handhelds and otherwise) due in part to Nintendo's philosophy.

      Seems you've got everyone saying 'Ok, let's go out and make the very best games we possibly can' while Nintendo's line seems to be 'Let's go out and make the most _innovative_ games we can' They might tank horribly from time to time and there's more than a few examples already in Nintendo's past history, but they land some wonderful gems from time to time.
      "Games that focus on opportunity game play. Games that are really fun to play right away. You get them immediately, they're cool, you play them for 15 minutes and you've got a very satisfying experience."
      Another example of the above, this seems to have been lifted straight from one of Nintendo's press releases. This was what they were aiming for with the early cube titles such as Pikmin and Luigi's Mansion. The rationale being that people have less and less time nowadays and so they'll want titles that they can pick up for short amounts of time and still get some fun out of them. As opposed to the 50-hour epic RPG.

      Bottom line, there will be room for both the PSP and the DS, they'll just have different appeal and the companies behind them will be pushing different philosophies.
    4. Re:Moon Pulling a Romero? by aliens · · Score: 1

      it's not much less powerful than a PS2, so in terms of graphic design and what have you we're still working with a system that will require extensive development time

      Why will they have to make full use of the graphic power of the PSP? If their intent is to make fun games you can play 15min at a time, you don't need to go implementing all those particle effects.

      Case in point WarioWare. You come up with something like that on PSP I don't think the development time will be hurt by the power of the handheld you make it for.

      --
      -- taking over the world, we are.
    5. Re:Moon Pulling a Romero? by AzraelKans · · Score: 1

      " Yeah, I read this story on Gamespot the other day and thought "Hmmmm, seems like they're after the wrong next gen handheld." The PSP is a system of ports. The DS is going to be where all the groundbreaking, innovative games are born."
      Is this a good time to pull the FANBOY -1 moderator ?

      ARE BORN? seriously guys! they havent even released the thing yet ! at least say "WILL BE" !
      And I hate to break your fanboy bubble but Most, no wait a second, ALL "games" shown at the e3 for the DS are straight nintendo 64 and GBA ports! They didnt even changed the name of Mario Kart 64 for crying out loud!
      In case you havent noticed metroid hunter IS the metroid game they were making for 64 and never released!

      --
      Go ahead MOD my day!
      More opinions here
    6. Re:Moon Pulling a Romero? by KDR_11k · · Score: 1

      Usually I'd call this fanboyish, but in this context it's valid criticism. The PSP is basically a portable PS2. No cost savings, no new tools, nothing. The only thing unproven about it is whether it will pull an NGage or get a nice chunk of the market and maybe the number of UMD movie releases.
      The DS is less powerful, therefore costs are lower and therefore risky games risk less money. If Planet Moon wants to make their cheap and innovative games the DS might be easier to handle.
      Perhaps they were given financial backing by Sony or something or their execs smoked the wrong stuff and were too afraid to admit it after the first announcement...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Moon Pulling a Romero? by Anonymous Coward · · Score: 0

      The fact stands that there is a far greater potential for innovative software on an innovative system like the DS.

      Until you can prove your claims that the Metorid game they demoed was some kind of unreleased N64 game, I think I'll brand YOU as the fanboy. The OP at least makes sense - you can't play a great majority of the DS demos on the PSP because of its conventional design goals.

      And you want to know what? Your hyperbolic statement that "ALL" of the games demoed for the DS are straight unmodified ports shows that you haven't really heard very much about the system or its impressive showing at E3. Back to the fansites, fanboy.

    8. Re:Moon Pulling a Romero? by TechniMyoko · · Score: 1

      i dunno, everyone says psp makes ds look like a foldable brick. dual screens arent going to add anything to gameplay that one larger screen cant. psp has usb so it can use mice and microphones, so ds cant really do anything psp cant

    9. Re:Moon Pulling a Romero? by cbirdsong64 · · Score: 1

      Except, I dunno, a TOUCHSCREEN? Besides, who the fuck wants to use external peripherals in a handheld?

    10. Re:Moon Pulling a Romero? by TechniMyoko · · Score: 1
      technically the stylus is an external peripheral. Also, DS includes a microphone port, not a microphone itself, you still need to buy one. So its the same as a usb mic for psp.

      And as for touchscreen, I already said PSP has USB and can use Mice. I'd rather use a mouse then a pen for metroid

    11. Re:Moon Pulling a Romero? by Anonymous Coward · · Score: 0

      "at least say 'WILL BE'"

      He did, with: "The DS is going to be where all the groundbreaking, innovative games are born."

      "ALL "games" shown at the e3 for the DS are straight nintendo 64 and GBA ports!"

      Uh, no. The Metroid game was using art and models taken straight from the Cube game, as is the gameplay a port from the Prime 2 sequel.

      Mario64x4 is the N64 game turned multiplayer. If you don't understand how that changes the game, I don't have much to say to that.

      Not much was shown of Mario Kart for the DS, but the karts were made of polygons, rather then MK64s sprites.

      Nothing--NOTHING--shown was a port from a GBA game. What would be the point of that, since the DS can run GBA cartridges? What, you're pointing to Warioware? Did you notice that the game is a whole new title in the series, not a port?

      Most of what was shown at e3 for the DS were demos, displaying different uses of the stylus and dual screens. Most of it is incredibly exciting if you have a little imagination.

    12. Re:Moon Pulling a Romero? by Anonymous Coward · · Score: 0

      Sure, but a mouse for a portable? A Portable?? So, I assume you'd be using a mouse for your Zarius or Pocket PC, then?

  3. Regression is not good by Anonymous Coward · · Score: 0

    Complexity in games isn't a bad thing, and "disposable games" that grow tiresome after 15 minutes are not what the industry needs to remain artful, though as MTV has shown it may be a great way to access the mainstream.

    When bottom line is more important than artistic integrity, total quality is no longer even a factor, lowest-common-denominator appeal is.

    These will be the "Britney Spears" of games. Worst Idea Evar.

  4. PSP launch titles by News+for+nerds · · Score: 1

    Unlike current PS2 the starting platform PSP has no titles at all, hence the absolute number of titles that join the first wave of competion is small. On its launch it will be lucky, easier competition between them, at least if you can make up a title in time, as customers without much hint on the platform capability may pick up some random game, and at the same time it can be a big chance or bet for those not-proved-yet-but-potential developers.

    You may argue that it's not new because GBA is also in the same handheld market, but PSP is meant for a clearly different market, something like the high-end handheld market (which the failed TG16 handheld was in against GameBoy BTW, though today's situation is very different).

  5. Wait a minute.. EASIER to develop games? by GaimeGuy · · Score: 3, Interesting

    The PSP seems to be a Ps2 in portable form: How in the hell are games going to be EASY to make, then? I don't recall the Ps2 being easy to develop for, and with the heavy emphasis on power in the PsP, I'd say the development costs will become dangerously close to console titles. And with Sony stating recently that the PSP is meant to be played inside the home, I question ANYTHING that has to do with the PSP. I don't think even Sony knows what they're doing: They're making a portable system, which looks like it'll cost a lot, and have very low battery life, and they're claiming it's supposed to be used inside the home, and that, and I quote Ken Kutaragi, "No one would go out and play video games," I really don't think Sony knows what they're in for. The fact that all the PSP demos at E3 were basically video demos, and the fact that they were all being piped from PCs, makes the demonstrations of the power of the PSP seem to be a big fat lie. We've yet to see anything run on the actual PSP hardware, and I wouldn't be surprised if it turned out that the PSP's power is closer to that of the N64 and PSOne than the Ps2. Even so, the design of the PSP is begging for high development costs, and I don't see HOW it'll be easy to develop for.

    Not to mention the fact that people are drooling over the PSP, despite this. The scary thing is, the PSP could probably be released with a battery life of one hour, a price of $300, and still become more popular than the GBA. That's how alienated gamers are, today. I really hope that the PSP flops, not just because I'm a Nintendo fanboy, but because the industry will be in deep trouble if Sony can get their feet wet in the handheld portion, as well.

  6. Re:Wait a minute.. EASIER to develop games? by Anonymous Coward · · Score: 0

    I really hope that the PSP flops, not just because I'm a Nintendo fanboy
    bullshit

  7. Re:Wait a minute.. EASIER to develop games? by TechniMyoko · · Score: 1
    I really hope that the PSP flops, not just because I'm a Nintendo fanboy
    bullshit

    AnonCow has a point.

  8. Re:Wait a minute.. EASIER to develop games? by blueZhift · · Score: 1

    Right now it's really hard to say whether PSP development will be easier or not. That depends on Sony. If Sony has learned lessons from the PS2 rollout and has returned to the roots of the original Playstation, then life could be good. One of the things that made the original Playstation a hit was that it was easy to develop for. "Easy" is of course a relative term, but the point is that the hardware architechture and the available SDK and other middleware allowed a wide range of development houses to get onboard the new platform right away. If the PSP does this, then that should open the floodgates.

    But easy or not, I suspect that we will first see a bunch of PSOne ports and other warmed over titles. But who cares as long as they are fun! It will be a little while before we see real competition between PSP, GBA, and DS anyway. So Nintendo doesn't have to worry on day one. Good competition should bring us all some good games and just maybe at lower prices. Well one can hope.

  9. I'm torn by MilenCent · · Score: 1

    Hmm... I'm a Nintendo fanboy to the core, but... ...but I like the idea of smaller developers being able to create commercial games.

    However, I'm still cheering for the DS for now. It just strikes me as a cooler idea.

  10. Ummm by Anonymous Coward · · Score: 0

    I thought Planet Moon was a bunch of ex-Shiny developers rather than a group created by Shiny? :/

  11. Re:Wait a minute.. EASIER to develop games? by pilott · · Score: 1

    The fact that all the PSP demos at E3 were basically video demos, and the fact that they were all being piped from PCs
    It is most certainly not a fact. All the videos that were being displayed were coming from the PSP. There were at least two playable pieces of games, and some tech demos running on the hardware, as well as the videos, etc.
  12. Re:Wait a minute.. EASIER to develop games? by GaimeGuy · · Score: 1

    Yes, the videos were being displayed on the PSP. But the data was all being sent from PCs. There were no PSP units which were standalone, that were not receiving data from PCs on the show floor. I find that VERY suspicious.

    And I don't know about you, but I do NOT consider moving a camera around in a Metal Gear game to be playable software. Man, a franchise here and some graphics there and everyone all of the sudden thinks the PSP software played great. >_>