Slashdot Mirror


Introduction To Inkscape And Its Future

WarriorC writes "Bryce Harrington, Inkscape's founder, wrote an article introducing his brainchild and where its development is heading (see: Illustrator-killer). Some screenshots of the latest CVS version are included." It's also a nice glimpse into an "unorganized" but nonetheless successful open source process.

38 of 206 comments (clear)

  1. Speaking of Vector Graphics program by JoeShmoe950 · · Score: 5, Informative

    Another interesting Vector Graphics program is Flash 4 Linux; http://f4l.sourceforge.net/ Although in Alpha, it is quite usefull. Its a flashlike program (very similar interface to flash studio), and it is quite far along. It does animations and everything (I believe it doesn't have full flash script abilities yet). It can create flash files.

    1. Re:Speaking of Vector Graphics program by jaaron · · Score: 3, Informative

      Yes, and speaking of other open source vector graphics programs someone should also point out that Inkscape is a fork of Sodipodi. And if I understand the story correctly, Sodipodi was based on earlier efforts called "Gill" for GNOME Illustrator. I'm not sure why the Inkscape team forked Sodipodi.

      --
      Who said Freedom was Fair?
    2. Re:Speaking of Vector Graphics program by ZaMoose · · Score: 4, Informative

      I believe politics (both development and global) played a roll in this. The primary developer on SodiPodi was being a bit authoritarian and capricious in the ways he incorporated changes, etc. and some people didn't care for that.

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
  2. Cool by Mind+Booster+Noori · · Score: 4, Insightful

    This is really good... But wouldn't it be better if there was a Gimp plug-in to add vectorial drawing support?

    1. Re:Cool by BenjyD · · Score: 4, Insightful

      Better vector support in GIMP would be nice, but I think that the Vector vs Raster is too radical a difference to incorporate nicely in one package with a good UI. I think the workflow for most web artists is draw in vector (Illustrator etc) and then finish the image in raster (Photoshop etc).
      A vector drawing package on a par with commercial offerings would be a huge addition to the free software world, and UI is very important in that area. Sodipodi is pretty good, IIRC.

    2. Re:Cool by Slack3r78 · · Score: 3, Insightful

      Please god no. The thing about that article that got me interested in Inkscape is the fact that the developers, and more importantly, UI designers are artists themselves, so clearly they want to build a UI that's focused around getting work done, and it sounds like they're doing a good job of that.

      While I keep reading that the Gimp's interface was greatly improved with 2.0, when I've tried it, it felt as kludgy as ever. The Gimp does a lot of cool things, but create a smooth workflow it does not. For that reason alone, I feel it's better that this be a stand alone project. It allows them to build a much lighter system aimed at doing one thing and one thing well.

      In general, if you're working with vector graphics, you're not really going to care about immediately working with raster. That said, I do think it'd be cool if someone could take the Gimp and strip it down to a very focused UI like Inkscape seems to be doing, creating a set of interlocking common programs like Adobe currently does with their Creative Suite. However, for this type of work, the plug-in-replacing-an-app mentallity is exactly what needs to be avoided because while it may work, an artist will usually be much happier with a lighter program aimed at doing what they want it to do, not ten thousand features they'll never need creating a cluttered and confusing menu system and obscure keyboard shortcuts.

    3. Re:Cool by Deusy · · Score: 4, Informative

      Sodipodi is pretty good, IIRC.

      Inkscape is a fork of Sodipodi, with a more open approach and an emphasis on using C++. The result is a program that builds upon Sodipodi's good points by adding a better user interface, handsome new features (like boolean operations), as well as being a lot more stable.

      My impression is that Lauris Kaplinski (the Sodipodi maintainer) was doing a David Dawes impression and holding Sodipodi development back in one way or another, and Inkscape is the result of all the frustration that built up. Now the momentum is with Inkscape which has a bright future with a lot of active developers.

      Also, the "unorganised approach to open source" comment in the story is very unfair. Inkscape is a very well organised project and Bryce in particular is very diligent about keeping the future well mapped out. The "unorganised" jibe is really because Bryce and Co let people hack on features they want to hack on, and readily accept them if they meet a decent standard. But isn't that what open source is all about? And isn't the reason for many forks and/or project stagnation due to this being prevented? I'd say "open minded" is a more appropriate term.

      --

      Free Gamer - Free games list and commentary

  3. Trivial? by th1ckasabr1ck · · Score: 5, Interesting
    "...one of Inkscape's distinguishing features is that it stores its drawings in a web-friendly XML format"

    Isn't that a fairly easy change to make to current open-source vector-drawing utilities? Serializing the output to XML instead of a binary format doesn't seem like the first feature you should mention when describing the advantages your program has over others... Then again, it is open source.

    1. Re:Trivial? by Bishop923 · · Score: 4, Informative

      It isn't serializing the data, it is actually creating a Scalable Vector Graphics file which is an XML based language that you could then use on a web page or in any app that can read it. Think png vs psd.

      (Yes I know that PSD is a published format...)

    2. Re:Trivial? by Alan+Shutko · · Score: 3, Informative

      The feature is that it stores its drawings in SVG, not any random XML format. That's a bit harder, and far more useful, than just using an XML format instead of a binary one.

      Come on, you only needed to read just a sentence or two more of the article to get the explanation.

  4. This bothers me by stratjakt · · Score: 3, Interesting

    Following our policy to "Patch first, ask questions later", we integrated the new feature as soon as practical, without wasting time arguing about it on a mailing list

    The patch in question, a boolean operations patch, is said to be PD in the article. But this attitude is a major landmine for GPL (or any other free license) projects.

    At least Linus wants folks signing patches now. But how much damage has been done to the various Free projects we all rely on? How can anyone guarantee the pedigree of any of the code on my linux box with a "go ahead and paste it in!!" attitude?

    Anyhow, I call this Kinkscape since I use KDE. You may know it as Ginkscape.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:This bothers me by grasshoppa · · Score: 3, Informative

      So...which is worse? Not reading the article and commenting, or reading the article and only reading what you are looking for?

      Right before your quote, "We quickly double-checked that the licensing was clean, that the code was the author's original work, and that it indeed implemented the feature as promised; it passed on all counts.".

      Did ya miss that on your way to bash these folks?

      --
      Mod me down with all of your hatred and your journey towards the dark side will be complete!
    2. Re:This bothers me by _Sprocket_ · · Score: 4, Informative


      The patch in question, a boolean operations patch, is said to be PD in the article. But this attitude is a major landmine for GPL (or any other free license) projects.


      Perhapse you missed in the paragraph above the one you quoted:

      We quickly double-checked that the licensing was clean, that the code was the author's original work, and that it indeed implemented the feature as promised...
    3. Re:This bothers me by schemanista · · Score: 3, Interesting

      The SCO fiasco crap could have easily ended if Linus could produce some sort of audit trail, send it to SCO, and say "here's who contributed what, go take it up with the author".

      Linus did say that.

      "It's not our side that isn't identifying the code. We'll work damn hard to identify everything they care to name," Torvalds said. "In fact, the source control system is out there in the public, and it identifies the source and the reason for patches," mentioning the BitKeeper repository he's used for the past two years to keep track of code in the heart, or kernel, of Linux

      ...

      No. I allege that SCO is full of it, and that the Linux process is already the most transparent process in the whole industry. Let's face it, nobody else even comes close to being as good at showing the evolution and source of every single line of code out there. The only party that has had serious problems clarifying what they are talking about is SCO, and now when details start emerging like with RCU, it's clearly about IP that they had nothing to do with, and don't even own. I'm sure that they are confident that they own the collective work of Unix, but that's a separate thing entirely legally from being the actual copyright owner of any specific section of code.

      How much more of an audit trail do you want? The SCO-job was gonna happen. One way or another.

      --
      I saw that shot more than a few times back when Starbuck was a man. ~ lucabrasi999
    4. Re:This bothers me by Bryce · · Score: 4, Informative
      The patch in question, a boolean operations patch, is said to be PD in the article. But this attitude is a major landmine for GPL (or any other free license) projects.

      Perhapse you missed in the paragraph above the one you quoted:

      We quickly double-checked that the licensing was clean, that the code was the author's original work, and that it indeed implemented the feature as promised...

      And also note that before this there had been another patch that implemented booleans that we had to reject on licensing problems with a General Polygon Clipping library it used. We'd contacted the GPC author to see if he would let us use it under the GPL, but his license was firm (it allowed for educational, non-commercial use only IIRC), so we ended up not being able to use it.

      "Check licensing, then patch, and ask other questions later" doesn't quite have the same ring though. ;-)

  5. Not that easy by Anonymous Coward · · Score: 3, Insightful

    It's not that easy to kill off Adobe Illustrator. For example just take a look at Illustrator's type options - it has probably more of them than other good layouting programs!
    Good luck and success nevertheless, Bryce!!

    1. Re:Not that easy by NamShubCMX · · Score: 3, Insightful
      Why should it *kill* Illustrator?

      A usable alternative is okay. Both project can coexist you know...

      Offtopic rant: Why is every software company deemed NOT successfull if it doesn't kill its competitor? You don't have to be Microsoft to be successful...

      --
      We've always been at war with Eurasia.
  6. Re:What makes this a killer? by quinto2000 · · Score: 3, Interesting

    Gimp actually has a fairly closed development structure, and I don't think it would be accurate to say that they're trying to steal Photoshop's userbase. They seem to have their own goals and interests, and seem to be pretty stubborn about them (especially interface decisions).

    --
    Ceci n'est pas un post
  7. I'm waiting for milestone 9, EPS, PDF export by elwinc · · Score: 3, Informative

    according to the roadmap, pdf and eps export will arrive at milestone 9 (inkscape 0.43). The project has currently completed milestone 4 (inkscape 0.39, though .38 is what sourceforge has for download). It'll start to get real interesting for me when I can make .eps and .pdf objects

    --
    --- Often in error; never in doubt!
    1. Re:I'm waiting for milestone 9, EPS, PDF export by Cthefuture · · Score: 3, Interesting

      You don't need to wait. You can currently "export" (print) to Postscript/EPS. Convert that to PDF, and you're done.

      Going the other way is what I'd really like to see. That is, import ps and PDF into Inkscape.

      --
      The ratio of people to cake is too big
    2. Re:I'm waiting for milestone 9, EPS, PDF export by MenTaLguY · · Score: 4, Informative

      We (the Inkscape developers, anyway) currently use Scribus for PDF and EPS output when we need it.

      Scribus is kind of a sister project, and we've been working closely with them to get perfect import of Inkscape SVGs.

      That's not to say that Inkscape shouldn't have PDF etc support in the future, but it's already not too painful if you have Scribus handy.

      --

      DNA just wants to be free...
    3. Re:I'm waiting for milestone 9, EPS, PDF export by scribusdocs · · Score: 3, Informative

      We on the Scribus Team have begun over the past few months working closely with the Inkscape devels on improving SVG import export with with both apps. You can take your Inkscape created SVG, import it into Scribus and create a highly compliant "press-ready" CMYK or PDF/X-3 PDF. Thanks to steady efforts and collaboration, support is improving daily. A few notes and comments:

      • SVG is a large and somewhat complex spec. However, it has many excellent features. Props to the Inkscape Team for making a goal of real compliance to the W3C spec. Not even Adobe can match all the spec.
      • We on the Scribus team really consider Inkscape to be the future of SVG drawing in the open source world. The Inkscape project is very well managed and has approached their development roadmap with enviable discipline and professionalism. We have a lot of respect for the know how of their devels.
      • EPS/PS import/export is not trivial by any means. Not every app on the planet exports good EPS and some introduce their own quirks. After 3 years of development, we are finally getting EPS import to where we want it to be.
      • Likewise, exporting PDF is not particularly easy. The kinds of effects and transparency Inkscape is capable of creating requires high level PDF 1.4 features, which not all apps can support properly. A simple bitmap dump is not likely to obtain satisfactory results all the time. This is one area where Scribus really shines and the collaboration has allowed end users the ability to reliably export high quality PDF 1.4 with commercial grade reliabilty.
      • Most importantly, they are a great bunch of folks who are very attentive to end users and lots of fun to work with.
  8. I need it by InternationalCow · · Score: 3, Interesting

    Apart from showing nicely how the "hive" model of software development can and *will* work (although I am not sure whether patch first, ask later is always a good idea), this development has me hoping that people who, like our group, use Illustrator and Photoshop for scientific illustrations, can finally escape vendor lock-in. For relatively simple illustrations (we always keep illustrations as simple as possible for reasons of clarity), Adobe's solutions are really overpriced. Licensing issues have us worried anyway since it is almost impossible to keep track of all the licenses we're supposed to have... Anyways: we're on a budget and are always looking to open source alternatives. We have our students on OpenOffice and lots of touching up is already done with the Gimp. If we can now do other illustrations with an open source tool that is equivalent to Illustrator, well... And we would be happy to contribute to the effort financially as long as it is cheaper than buying Adobe :)

    --
    ----- One learns to itch where one can scratch.
  9. Autopackage! by arvindn · · Score: 3, Interesting
    The latest contribution that I think will have widespread and exciting ramification's was brought to Inkscape quite out of the blue by Mike Hearn. Mike's project, called AutoPackage, seeks to solve the perennial problem of easily installing software on Linux. It wrappers the underlying RPM, Debian, etc. systems with a friendly GUI front end, similar to what's used on Windows. Mike's hoping Inkscape can help be a good proof of concept for his work, and we're looking forward to gaining an extremely easy installation mechanism for non-technical users.

    Mmm... I'd love it for two of my favorite open source projects to come together.

  10. Re:Why SVG? by farnerup · · Score: 4, Informative
    SVG is a lot easier to support than EPS.

    The EPS format is just a set of comments around a PostScript program. Now, postscript is a complete programming language. People have implemented things like ray tracers and web servers in postscript, and there is nothing to prevent you from putting things as complex as that in your EPS files

    Even if your program had a complete postscript interpreter, how would it translate an arbitrary program to something that makes sense in a gui?

  11. Re:Why SVG? by dmoore · · Score: 4, Interesting
    EPS is an output file format. It is not meant to be an intermediate file to be edited. For example, SVG keeps track of what objects are "grouped" and their relationship to each other. EPS just contains the lines, curves, characters, etc to be displayed.

    The correct solution to your dilemma is to write good import and export filters for EPS into the SVG editor. Naturally, there are times when you would want to edit an EPS file, but such cases should be avoided. You almost always want to go back to the original program which created the EPS and edit in its native format. When this is impossible, you want the ability to convert EPS to SVG. That can currently be done with pstoedit, but unfortunately the SVG plugin is not free software.

  12. Re:What about Sodipodi? by darksmurf · · Score: 3, Insightful

    A good number of the developers on Inkscape used to work on Sodipodi but left for various reasons. Read the mail lists for the details.

    The Inkscape project is (as I understand it) flying past Sodipodi in features partly because it has a more liberal feature inclusion process.

    Bryce deserves a good bit of credit for that.

  13. Re:What makes this a killer? by metamatic · · Score: 3, Funny

    What's Photoshop's market share on Linux? I've not seen any figures.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  14. How bout we shut up about killing? by Rhesus+Piece · · Score: 4, Insightful

    Although the poster seemed to think so,
    I really don't believe the Inkscape folks
    are trying to make an Illustrator Killer anymore
    than Linus is trying to make a Windows Killer.

    Like most OSS developers, they are just trying
    to make good software that is free and does what
    they want it to do.
    When people start calling them ___ Killers,
    then we get all the crap about "But Gimp can't
    compete with Photoshop!" and suddenly
    they get compared and deemed poor because they are
    not as good as the best product in the world
    in that particular field. Of course not,
    they're younger, less complete, impeded by
    patents, and worked on for free.
    Judge absolute worth, not relative worth,
    and if a free product isn't good enough
    for your purposes, buy the one that is.
    Let's just avoid characterizing things as
    Davids to the commercial Goliaths, k?

  15. Reasons to fork by Anonymous Coward · · Score: 3, Informative

    Well, I think the main motivations were to change the code to C++, to rely on third-party libraries if these were actively maintained and (I think) were available on different platforms, to get an interface more HIG-compliant and to make emphasis on a small core with extension capabilities.

    But you could read it better in this pages of Inkscape's wiki.

  16. Missing important features by PastaAnta · · Score: 3, Informative

    Last time I tried Inkscape I was surprised that no support for Layers could be found. IMHO Layers is an essential feature in any decent modern graphic editor. And what is the deal with the "Spiral" tool as a main drawing tool? Does anybody ever have a need for a spiral drawing tool? In my eyes it seem like the featureset is more determined by the inherent capabilites of the SVG format rather than the needs of the users.

    But OK, OK... it may be because my need is for technical drawing tool more than an artistic drawing tool. You may also read the opinions in the The Grumpy Editor's diagram editor followup

  17. Re:Inkscape Rocks!!! by Mattintosh · · Score: 3, Funny

    As a guy who sits here at his desk with about 200 Visio-made drawings in a stack on his desk, I say...

    ANYTHING IS A GOOD REPLACEMENT FOR VISIO.

    Thank you. That is all.

  18. Correction about "brainchild" by Bryce · · Score: 5, Informative

    Bryce Harrington, Inkscape's founder, wrote an article introducing his brainchild and where its development is heading

    Quick correction - I was one of several people that founded the Inkscape project, but I definitely can't claim credit for the application itself. As mentioned in the article, it derives from Gill and Sodipodi, so if it is anyone's "brainchild" it would be the developers of those projects. That said, Inkscape as it is today is the amalgam of a number of people's ideas and hard work, so it is most definitely a team effort. :-)

  19. Re:Layers by MenTaLguY · · Score: 3, Informative

    Basically, the plan is groups = layers. I implemented a first cut at that a long time ago (set inkscape:groupmode="layer" on a group [hopefully I'm remembering the attribtue name here..]), but nobody's gotten around to doing UI for it yet.

    I expect it'll get done fairly soon since even I'm beginning to feel the pain of not having it implemented all the way yet. ^_-

    --

    DNA just wants to be free...
  20. color models by MenTaLguY · · Score: 3, Interesting

    Color models are going to be tricky ... SVG is currently limited to only sRGB by CSS2/3. We're trying to find clean ways to extend SVG/CSS without breaking backwards compatability (and of course we're tracking future W3C proposals along these lines).

    --

    DNA just wants to be free...
    1. Re:color models by MenTaLguY · · Score: 3, Interesting

      W3C compliant, I think. We are trying to modularize the code more, though, to provide a basis for other (possibly non-SVG-based) tools (implemented by us or someone else). It might eventually mean an internal or external fork, but that's okay. People gotta do what they need.

      The other thing is that once we've reached a decent level of SVG-compliance we should be in a pretty good shape to get involved with the development of the SVG spec and help nudge it in appropriate directions.

      So we'll see how it works out.

      --

      DNA just wants to be free...
  21. Re:Oy – first the GIMP. . . by MenTaLguY · · Score: 3, Informative

    Agreed.

    I'm one of the founding developers. We might joke about being an Illustrator killer occasionally, but really that's not what we're about. That wouldn't be a healthy focus, and the _best_ we could hope for in that case would be becoming a (marginally) better Illustrator clone.

    That wouldn't be so great, IMO. Illustrator does a lot of things, but it doesn't always do them well, and the UI is painful at times.

    Realistically, we are going to do some things well which Illustrator does poorly, and we will do some things poorly which Illustrator does well.

    We just wanna make a good and useful tool and be the best we can be dammit. All this "foo-killer" stuff is silliness. ^^;

    --

    DNA just wants to be free...
  22. Re:Why SVG? by WWWWolf · · Score: 3, Informative

    As I see it, SVG is "The Future." As for "real world", I believe SVG will be in the "real world" pretty quickly, and it's already gaining a lot of foothold, which can only be a good thing.

    It works fine as an editable format that can be worked on in many different applications without losing any data in between (EPS is just an intermediate format that loses editing-related information) - there's common stuff that specifies the image data and additional, program-specific stuff can be added with additional XML namespaces (sodipodi and inkscape both do this).

    Also, you can put any kind of XML metadata inside SVG, for example, Dublin Core elements, Creative Commons tags, you name it. You can do that much hot "semantic web" stuff in it, I suppose.

    SVG also interfaces nicely with web browsers, right through the DOM. (At least in theory. Let's wait until Mozilla finally gets SVG out of the alpha, and Microsoft to catch up within a decade or two =) Think Flash, but without a stone wall between the plugin and the browser.

    Also, SVG supports graphically stuff that's pretty hard to find in PS world. I still have slight problems getting alpha blending to work beautifully in EPS files (at least in OSS apps!), but I've not had any problems with that in SVG.

    SVG is technically easy to work with. It's just XML with some plain-text sublanguages (like path declarations). It is not a Turing-complete language like PS, but it's rather purely just data, so it's probably far easier to work with. Yeah, in this respect, it's perhaps not as "powerful" as PS, but I've mostly seen PS's "power" being used only in gimmicky situations. Algorithms may get you to the stars, but Data gets you pretty damn far in real world.