The Power Glove Lives! - Alternate Game Control Schemes
Thanks to Armchair Arcade for its article discussing alternate videogame control schemes from the '80s to the present day, particularly concentrating on "a consumer VR glove called the P5", which takes a cue from "the legendary [Nintendo] Power Glove." However, the author comments "One thing you will quickly notice when playing [P5-compatible] games is how tired they make your arm... When I was in elementary school, I had a teacher who would punish students by making them stand with their arm over their head for five minutes. At the end of the ordeal, your hands are cold from lack of circulation and your muscles are fatigued. It's the same thing here." Armchair Arcade also has a number of other new articles online, including a look at intellectual property and videogame history, and a discussion of FPS games vs. 2D platformers.
Wow, you missed here on a pretty obvious point, demonstrating that you didn't read the article, nor are you familiar with the device. The p5 is for the PC, and has been out for at least two years or so.
Other peripherals - for example the multitude of light guns for every system, or the DDR pad for home versions - have all sold quite well, despite not coming with a system. Some light-gun games have even sold for $99 or so instead of $50 because they include a gun (i.e. no real savings, you just get a branded gun).
"Stumble before you crawl"
I was think of getting a P5 after I heard that Black & White supported it.
P5 + B&W = not too good.
Although B&W says it uses a "hand" to control everything, that's really just a different looking mouse cursor. B&W's interface is highly optimized towards use with a regular mouse (gestures and everything), so you wouldn't gain anything from having 5 fingers to bend. Although it would give a new meaning to gorilla arm... ("I got gorilla arm from slapping my monkey too much")
(But then again, my P5 is really too inaccurate to use for anything. Even clicking desktop icons is a challenge)