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Star Wars Galaxies Fanfest Addresses Wookie Mohawk Quandary

Thanks to IGN Vault for its multi-part report on the Star Wars Galaxies Fan Fest, held in Anaheim, California, on the 4th and 5th of June. There's also a summary of a developer's panel, in which the important question "When will Wookiees get Mohawks?" is addressed - apparently: "While the response was not overwhelming, more than a few attendees thought it would be a good idea." Regarding new in-game locations for Lucasart/SOE's MMO title, it's noted that the devs "all want [Coruscant to be added as a location to the game] very much. It's on the list, just as is Hoth and Bespin." There's also a Fan Fest photo gallery up on SWG Warcry, and there's currently a free 14-day trial of the game via FilePlanet.

2 of 36 comments (clear)

  1. Re:Why... by The+Evil+Couch · · Score: 1, Insightful
    because, despite their hubris, Lucasarts doesn't give a shit about producing things that fit in the Star Wars universe, they just want to make cash.

    I suppose that because it takes place during the original trilogy, they can just pit the rebels against the imperials all over the planet, but it'll probably be just as rich in interesting terrain as tatooine. (ie. it'll be very plain and disgustingly boring, but icey.)

  2. My experiences... by joeljkp · · Score: 2, Insightful

    I've been playing SWG for a couple weeks now (I know, newbie), and my biggest complaint would have to be the lack of a "larger" atmosphere. When I play, I don't feel like a small covert rebel pawn in a giant ongoing civil war between Rebels and Imperials. I just feel like a fish-eyed guy running around killing butterflies.

    While yes, WWII Online sucked (graphics, stability, realism v. playability), it had that mid-war atmosphere. Every time you logged on, you got a map showing front lines, enemy & allied positions, mission rosters, etc. On their website they had constantly-updated strategic maps, a constant news feed about which cities were being contested by which groups, etc.

    SWG doesn't really have that. It just feels kind of... empty. Of course, I am a wet-footed newbie, so maybe I'll find my strategic stride.

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