Are Mobile Carriers Slowing Down The Mobile Games Market?
Thanks to Water Cooler Games for its discussion on whether the U.S. mobile carriers' business practices are slowing down the growth of phone gaming. The author discusses a myriad of problems with upgrading his phone through his current carrier within an existing service contract, agreeing: "I understand that the carriers subsidize handset purchases as loss-leaders for service revenue", but going on to argue: "So, why is this a problem for mobile gaming? Because mobile gaming is still undergoing significant growth at the technology base. I can't run Symbian apps on my 6610. I can't run Series 60 apps. I simply need a new phone if I want to get serious about mobile gaming." Are these types of problems the ones stopping mobile phone gaming from taking off in the States?
I don't know about the States, but even though here in Europe people do have phones they could play games on, I hardly know anybody that does so. Say you enjoyed Tony Hawks on your [PS2/XBox/PC/whatever], then you'll most likely go rolling on the floor laughing when you see the phone version...
Are there any games that are worth buying an expensive phone for?
Bitten Apples are still better than dirty Windows...